示例#1
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 public void AddDecorator(string key, FloatDecorator decorator) => floatData[key]?.Add(decorator);
示例#2
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 public void RemoveDecorator(string key, FloatDecorator decorator) => floatData[key]?.Remove(decorator);
示例#3
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    public static DFloat OnGUI(Rect position, DFloat dFloat, GUIContent label, SerializedObject serializedObject)
    {
        Rect pos = position;

        dFloat = dFloat ?? new DFloat();
        string text = label.text + " = " + dFloat.Value;

        pos.height = FIELD_HEIGHT;
        pos.width  = text.Length * CHARACTER_WIDTH;
        EditorGUI.BeginChangeCheck();
        dFloat.isExpanded = EditorGUI.Foldout(pos, dFloat.isExpanded, text);
        bool sizeChanged = EditorGUI.EndChangeCheck();

        pos.x    += pos.width + 3 * SPACE;
        pos.width = position.width - pos.width;
        pos.xMax -= 3 * SPACE;
        EditorGUI.BeginChangeCheck();
        float result = EditorGUI.DelayedFloatField(pos, "[Real Value]", dFloat.realValue);

        if (EditorGUI.EndChangeCheck())
        {
            dFloat.Value = result;
            dFloat.Refresh();
        }

        pos.x    = position.x + SPACE;
        pos.xMax = position.xMax - 2 * SPACE;
        if (dFloat.isExpanded)
        {
            pos.height = FIELD_HEIGHT;
            int delete = -1;

            for (int i = 0, l = dFloat.DecoratorCount; i < l; i++)
            {
                FloatDecorator decorator = dFloat.variableDecorators[i];
                pos.y += LINE_HEIGHT;
                Rect rect = new Rect(pos)
                {
                    xMax = pos.xMax - 4 * CHARACTER_WIDTH
                };
                EditorGUI.BeginChangeCheck();

                VariableDecoratorDrawer.OnGUI(rect, decorator, GUIContent.none);

                if (EditorGUI.EndChangeCheck())
                {
                    dFloat.Sort();
                    dFloat.Refresh();
                }

                rect.x    = rect.xMax + 2 * SPACE;
                rect.xMax = pos.xMax;
                if (GUI.Button(rect, "X"))
                {
                    delete = i;
                }
            }

            if (delete != -1)
            {
                dFloat.Remove(delete);
                sizeChanged = true;
            }

            pos.y += LINE_HEIGHT;
            if (GUI.Button(pos, "Add Decorator"))
            {
                pos.height = LINE_HEIGHT * 5;
                dFloat.Add(new FloatDecorator());
                EditorUtility.SetDirty(serializedObject.targetObject);
                sizeChanged = false;
            }
        }

        if (sizeChanged)
        {
            EditorUtility.SetDirty(serializedObject.targetObject);
        }

        return(dFloat);
    }