示例#1
0
 /// <summary>
 /// Here we copy the flight state we received and apply to the specific vessel.
 /// This method is called by ksp as it's a delegate. It's called on every FixedUpdate
 /// </summary>
 private void LunaOnVesselFlyByWire(Guid id, FlightCtrlState st)
 {
     if (FlightStatesDictionary.TryGetValue(id, out var value))
     {
         if (value.CanInterpolate)
         {
             if (VesselCommon.IsSpectating)
             {
                 st.CopyFrom(value.GetInterpolatedValue());
             }
             else
             {
                 //If we are close to a vessel and we both are in space don't copy the
                 //input controls as then the vessel jitters, specially if the other player has SAS on
                 if (FlightGlobals.ActiveVessel.situation > Vessel.Situations.FLYING)
                 {
                     var interpolatedState = value.GetInterpolatedValue();
                     st.mainThrottle = interpolatedState.mainThrottle;
                     st.gearDown     = interpolatedState.gearDown;
                     st.gearUp       = interpolatedState.gearUp;
                     st.headlight    = interpolatedState.headlight;
                     st.killRot      = interpolatedState.killRot;
                 }
             }
         }
     }
 }
        /// <summary>
        /// Removes the vessel from the dictionaries
        /// </summary>
        private void RemoveVesselFromSystem(Vessel vesselToRemove)
        {
            try
            {
                vesselToRemove.OnFlyByWire -= FlyByWireDictionary[vesselToRemove.id];
            }
            catch (Exception)
            {
                // ignored
            }

            FlyByWireDictionary.Remove(vesselToRemove.id);
            FlightStatesDictionary.TryRemove(vesselToRemove.id, out _);
        }
        /// <summary>
        /// Here we copy the flight state we received and apply to the specific vessel.
        /// This method is called by ksp as it's a delegate. It's called on every FixedUpdate
        /// </summary>
        public void LunaOnVesselFlyByWire(Guid id, FlightCtrlState st)
        {
            if (!Enabled || !FlightStateSystemReady)
            {
                return;
            }

            if (FlightStatesDictionary.TryGetValue(id, out var value))
            {
                if (VesselCommon.IsSpectating)
                {
                    st.CopyFrom(value.GetInterpolatedValue(st));
                }
                else
                {
                    //If we are close to a vessel and we both are in space don't copy the
                    //input controls as then the vessel jitters, specially if the other player has SAS on
                    if (FlightGlobals.ActiveVessel?.situation > Vessel.Situations.FLYING)
                    {
                        var interpolatedState = value.GetInterpolatedValue(st);
                        st.mainThrottle = interpolatedState.mainThrottle;
                        st.gearDown     = interpolatedState.gearDown;
                        st.gearUp       = interpolatedState.gearUp;
                        st.headlight    = interpolatedState.headlight;
                        st.killRot      = interpolatedState.killRot;
                    }
                    else
                    {
                        st.CopyFrom(value.GetInterpolatedValue(st));
                    }
                }
            }
            else
            {
                var vessel = FlightGlobals.FindVessel(id);
                if (vessel != null && !FlightGlobals.FindVessel(id).packed)
                {
                    AddVesselToSystem(vessel);
                }
            }
        }
        /// <summary>
        /// Clear the delegates and the dictionaries
        /// </summary>
        public void ClearSystem()
        {
            foreach (var keyVal in FlyByWireDictionary)
            {
                var vessel = FlightGlobals.FindVessel(keyVal.Key);
                if (vessel != null)
                {
                    try
                    {
                        vessel.OnFlyByWire -= FlyByWireDictionary[keyVal.Key];
                    }
                    catch (Exception)
                    {
                        // ignored
                    }
                }
            }

            FlyByWireDictionary.Clear();
            FlightStatesDictionary.Clear();
        }
示例#5
0
        public void AddVesselToSystem(Vessel vessel)
        {
            if (vessel == null || vessel.isEVA)
            {
                return;
            }

            if (!FlyByWireDictionary.ContainsKey(vessel.id))
            {
                //We must never have our own active and controlled vessel in the dictionary
                if (!VesselCommon.IsSpectating && FlightGlobals.ActiveVessel?.id == vessel.id)
                {
                    return;
                }

                FlightStatesDictionary.TryAdd(vessel.id, new VesselFlightStateUpdate());
                FlyByWireDictionary.Add(vessel.id, st => LunaOnVesselFlyByWire(vessel.id, st));

                vessel.OnFlyByWire += FlyByWireDictionary[vessel.id];
            }
        }
        /// <summary>
        /// Adds the loaded and unpacked vessels to the dictionary
        /// </summary>
        private void AddLoadedUnpackedVesselsToDictionary()
        {
            if (Enabled && FlightStateSystemReady)
            {
                var vesselsToAdd = FlightGlobals.VesselsLoaded
                                   .Where(v => !v.isEVA && !v.packed && !FlyByWireDictionary.Keys.Contains(v.id));

                foreach (var vesselToAdd in vesselsToAdd)
                {
                    //We must never have our own active and controlled vessel in the dictionary
                    if (!VesselCommon.IsSpectating && FlightGlobals.ActiveVessel?.id == vesselToAdd.id)
                    {
                        continue;
                    }

                    FlightStatesDictionary.TryAdd(vesselToAdd.id, new VesselFlightStateUpdate());
                    FlyByWireDictionary.Add(vesselToAdd.id, st => LunaOnVesselFlyByWire(vesselToAdd.id, st));

                    vesselToAdd.OnFlyByWire += FlyByWireDictionary[vesselToAdd.id];
                }
            }
        }
示例#7
0
        /// <summary>
        /// Removes the vessel from the dictionaries
        /// </summary>
        public void RemoveVesselFromSystem(Vessel vesselToRemove)
        {
            if (vesselToRemove == null)
            {
                return;
            }

            try
            {
                vesselToRemove.OnFlyByWire -= FlyByWireDictionary[vesselToRemove.id];
            }
            catch (Exception)
            {
                // ignored
            }

            if (FlyByWireDictionary.ContainsKey(vesselToRemove.id))
            {
                FlyByWireDictionary.Remove(vesselToRemove.id);
            }
            FlightStatesDictionary.TryRemove(vesselToRemove.id, out _);
        }