public void BreakShip(bool detach = false) { // Turn off ship control & stability shipController.shipRB.angularDrag = 0f; // Disable space particles shipController.spaceParticles.Stop(); shipController.spaceParticles.Clear(); // Detatch physical modules shipController.MainPower(false); shipController.DetachAllPhysical(); flightHelp.RefreshComponents(); if (detach) { StartCoroutine("DetachCam"); } }