/// <summary> /// If the mission is on a client controlled mission, we disable every incoming input /// </summary> /// <param name="s">S.</param> private void onFlyByWire(FlightCtrlState s) { Status status = calculateStatus(currentMission, false, activeVessel); if (status.isClientControlled) { s.fastThrottle = 0; s.gearDown = false; s.gearUp = false; s.headlight = false; s.killRot = false; s.mainThrottle = 0; s.pitch = 0; s.pitchTrim = 0; s.roll = 0; s.rollTrim = 0; s.X = 0; s.Y = 0; s.yaw = 0; s.yawTrim = 0; s.Z = 0; s.wheelSteer = 0; s.wheelSteerTrim = 0; s.wheelThrottle = 0; s.wheelThrottleTrim = 0; s.NeutralizeAll(); } }
/// <summary> /// If the mission is on a client controlled mission, we disable every incoming input /// </summary> /// <param name="s">S.</param> private void onFlyByWire(FlightCtrlState s) { Status status = calculateStatus(currentMission, false, activeVessel); if(status.isClientControlled) { s.fastThrottle = 0; s.gearDown = false; s.gearUp = false; s.headlight = false; s.killRot = false; s.mainThrottle = 0; s.pitch = 0; s.pitchTrim = 0; s.roll = 0; s.rollTrim = 0; s.X = 0; s.Y = 0; s.yaw = 0; s.yawTrim = 0; s.Z = 0; s.wheelSteer = 0; s.wheelSteerTrim = 0; s.wheelThrottle = 0; s.wheelThrottleTrim = 0; s.NeutralizeAll (); } }