private static void ToMainCamera() { if (_cam != null) { _cam.transform.parent = _origParent; _cam.transform.localPosition = _origPosition; _cam.transform.localRotation = _origRotation; _cam.SetFoV(_origFoV); _cam.ActivateUpdate(); if (FlightGlobals.ActiveVessel != null && HighLogic.LoadedSceneIsFlight) { _cam.SetTarget(FlightGlobals.ActiveVessel.transform, FlightCamera.TargetMode.Vessel); } _origParent = null; } if (_currentCamera != null) { _currentCamera.ltCamActive = false; } _currentCamera = null; Camera.main.nearClipPlane = _origClip; }
/// <summary> /// Event triggered when a vessel undocks /// </summary> /// <param name="part"></param> public void OnPartUndock(Part part) { var vessel = part.vessel; if (vessel == null) { return; } var isEvaPart = part.FindModuleImplementing <KerbalEVA>() != null; if (isEvaPart) //This is the case when a kerbal gets out of a external command seat { vessel.parts.Remove(part); VesselProtoSystem.Singleton.MessageSender.SendVesselMessage(vessel, true); } //Update the vessel in the proto store as it will have now less parts. //If we don't do this it may be reloaded. VesselsProtoStore.AddOrUpdateVesselToDictionary(vessel); if (VesselCommon.IsSpectating) { FlightCamera.SetTarget(part.vessel); part.vessel.MakeActive(); } }
protected static void RestoreMainCamera() { DebugOutput("RestoreMainCamera"); sCam.transform.parent = sOrigParent; sCam.transform.localPosition = sOrigPosition; sCam.transform.localRotation = sOrigRotation; Camera.main.nearClipPlane = sOrigClip; sCurrentCamera.mt.SetCameraMode(CameraFilter.eCameraMode.Normal); sCam.SetFoV(sOrigFov); sCam.ActivateUpdate(); if (FlightGlobals.ActiveVessel != null && HighLogic.LoadedScene == GameScenes.FLIGHT) { //sCam.SetTarget(FlightGlobals.ActiveVessel.transform, FlightCamera.TargetMode.Transform); sCam.SetTarget(FlightGlobals.ActiveVessel.transform, FlightCamera.TargetMode.Vessel); } sOrigParent = null; if (sCurrentCamera != null) { sCurrentCamera.camActive = false; } sCurrentCamera = null; }
public void OnPartUndock(Part data) { if (VesselCommon.IsSpectating) { FlightCamera.SetTarget(data.vessel); data.vessel.MakeActive(); } }
protected static void RestoreMainCamera() { DebugOutput("RestoreMainCamera"); if (sCam != null) { sCam.transform.parent = sOrigParent; sCam.transform.localPosition = sOrigPosition; sCam.transform.localRotation = sOrigRotation; sCam.SetFoV(sOrigFov); sCam.ActivateUpdate(); if (FlightGlobals.ActiveVessel != null && HighLogic.LoadedScene == GameScenes.FLIGHT) { //sCam.SetTarget(FlightGlobals.ActiveVessel.transform, FlightCamera.TargetMode.Transform); sCam.SetTarget(FlightGlobals.ActiveVessel.transform, FlightCamera.TargetMode.Vessel); } sOrigParent = null; } if (sCurrentCamera != null) { sCurrentCamera.mt.SetCameraMode(CameraFilter.eCameraMode.Normal); sCurrentCamera.camActive = false; } sCurrentCamera = null; Camera.main.nearClipPlane = sOrigClip; ///////////////////////////////////// if (sOrigVesselTransformPart != null) { if (GameSettings.MODIFIER_KEY.GetKey(false)) { #if false ModuleDockingNode mdn = sOrigVesselTransformPart.FindModuleImplementing <ModuleDockingNode>(); if (mdn != null) { sOrigVesselTransformPart.SetReferenceTransform(mdn.controlTransform); } else #endif { // sOrigVesselTransformPart.SetReferenceTransform(sOrigVesselTransformPart.GetReferenceTransform()); } FlightGlobals.ActiveVessel.SetReferenceTransform(sOrigVesselTransformPart, true); ScreenMessages.PostScreenMessage(locControlPointRestored + " " + sOrigVesselTransformPart.partInfo.title); sOrigVesselTransformPart = null; } } ///////////////////////////////////// }
public void OnPartUndock(Part part) { var isEvaPart = part.FindModuleImplementing <KerbalEVA>() != null; if (isEvaPart) //This is the case when a kerbal gets out of a external command seat { var vessel = part.vessel; vessel.parts.Remove(part); VesselProtoSystem.Singleton.MessageSender.SendVesselMessage(vessel, true); } if (VesselCommon.IsSpectating) { FlightCamera.SetTarget(part.vessel); part.vessel.MakeActive(); } }
protected bool CheckParameters(MonolithState paramState) { if (paramState < currentState) { return(true); } // StarJeb not active vessel if (starJeb != null && FlightGlobals.ActiveVessel != starJeb || candidate != null && FlightGlobals.ActiveVessel != candidate) { stepTime = Time.fixedTime; return(false); } // Create the velocity change handler if (velHdlr == null) { LoggingUtil.LogDebug(this, "Adding VelocityHandler"); velHdlr = MapView.MapCamera.gameObject.AddComponent <VelocityHandler>(); velHdlr.param = this; } switch (currentState) { case MonolithState.STARTED: // Look for an eva if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.vesselType == VesselType.EVA) { candidate = FlightGlobals.ActiveVessel; candidateName = candidate.vesselName; LoggingUtil.LogDebug(this, "Got an eva, starJeb = " + candidate.vesselName); nextState(); return(true); } return(false); case MonolithState.EVA: { Vessel discovery = ContractVesselTracker.Instance.GetAssociatedVessel("Discovery One"); float discoveryDistance = discovery == null ? 10000 : Vector3.Distance(discovery.transform.position, candidate.transform.position); if (distance < 10000 && discoveryDistance > distance && Time.fixedTime - stepTime > 10.0f || distance < MONOLITH_TOO_CLOSE) { // Store Star Jeb's name starJeb = candidate; starJebName = candidateName; PersistentDataStore.Instance.Store <string>("starJebName", starJebName); // Store Star Jeb's friend's name ProtoCrewMember protoStarJeb = candidate.GetVesselCrew().First(); if (discovery != null) { string trait = protoStarJeb.experienceTrait.TypeName == "Scientist" ? "Pilot" : "Scientist"; ProtoCrewMember notStarJeb = discovery.GetVesselCrew().Where(pcm => pcm.experienceTrait.TypeName == trait).FirstOrDefault(); if (notStarJeb != null) { PersistentDataStore.Instance.Store <string>("notStarJebName", notStarJeb.name); } } candidate = null; nextState(); // Set the right image (male vs. female) for the end sequence ConfiguredContract contract = Root as ConfiguredContract; DialogBox dialogBox = contract.Behaviours.Select(b => b as DialogBox).Where(b => b != null).FirstOrDefault(); if (dialogBox != null) { FieldInfo detailsField = typeof(DialogBox).GetFields(BindingFlags.Instance | BindingFlags.NonPublic). Where(fi => fi.FieldType == typeof(List <DialogBox.DialogDetail>)).First(); DialogBox.DialogDetail detail = ((List <DialogBox.DialogDetail>)detailsField.GetValue(dialogBox)).First(); DialogBox.ImageSection starJebImage = detail.sections.First() as DialogBox.ImageSection; starJebImage.imageURL = protoStarJeb.gender == ProtoCrewMember.Gender.Male ? "ContractPacks/AnomalySurveyor/Images/starjeb.dds.noload" : "ContractPacks/AnomalySurveyor/Images/starjeb_female.dds.noload"; } return(true); } } return(false); case MonolithState.FULL_OF_STARS1: { // Backup progress tracking progressTreeBackup = new ConfigNode("PROGRESS_TREE_BACKUP"); ProgressTracking.Instance.OnSave(progressTreeBackup); // Give the first kick away from Jool - this one using regular velocity change CelestialBody jool = FlightGlobals.Bodies.Where(b => b.name == "Jool").First(); // Find closest point on the jool-monolith line, and throw us away from that (so we don't hit either) Vector3 line = monolith.transform.position - jool.transform.position; float t = Vector3.Dot(line, (starJeb.transform.position - jool.transform.position)) / Vector3.Dot(line, line); Vector3 closest = jool.transform.position + line * t; velocity = (starJeb.transform.position - (t > 1.0 ? jool.transform.position : closest)).normalized; velocity += new Vector3(0.0f, 0.1f, 0.0f); velocity *= 15000; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); nextState(); // Camera to target jool FlightCamera.SetTarget(starJeb.transform); FlightCamera.fetch.SetCamCoordsFromPosition((starJeb.transform.position - jool.transform.position).normalized * 25.0f); } return(false); case MonolithState.FULL_OF_STARS2: if (Time.fixedTime - stepTime > 4.0f) { // Give the second kick away from Jool - these using anti-kraken velocity change CelestialBody jool = FlightGlobals.Bodies.Where(b => b.name == "Jool").First(); velocity = (starJeb.transform.position - jool.transform.position).normalized; velocity += new Vector3(0.0f, 0.1f, 0.0f); velocity *= 1500000; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); nextState(); } return(false); case MonolithState.FULL_OF_STARS3: if (Time.fixedTime - stepTime > 3.0f) { // Give the third kick away from Jool CelestialBody jool = FlightGlobals.Bodies.Where(b => b.name == "Jool").First(); velocity = (starJeb.transform.position - jool.transform.position).normalized; velocity *= 20000000; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); nextState(); } return(false); case MonolithState.FULL_OF_STARS4: if (Time.fixedTime - stepTime > 2.0f) { // Give the fourth and final kick away from Jool CelestialBody jool = FlightGlobals.Bodies.Where(b => b.name == "Jool").First(); velocity = (starJeb.transform.position - jool.transform.position).normalized; velocity *= 200000000; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); nextState(); } return(false); case MonolithState.FULL_OF_STARS5: if (Time.fixedTime - stepTime > 2.0f) { // Move along nextState(); } return(false); case MonolithState.FULL_OF_STARS_DRES1: { // Visit Dres CelestialBody dres = FlightGlobals.Bodies.Where(b => b.name == "Dres").First(); // Determine which side the sun is on - makes for a better show CelestialBody sun = FlightGlobals.Bodies.Where(b => b.name == "Sun").First(); Vector3 sunnySide = sun.transform.position - dres.transform.position; sunnySide.x = 0.0f; sunnySide.y = 1; // Move across the top of the planet sunnySide.z = Math.Sign(sunnySide.z); // Set position for starjeb float distance = 4.0f * (float)dres.Radius; starJeb.SetPosition(dres.transform.position + new Vector3(distance, (float)dres.Radius, (float)dres.Radius * sunnySide.z)); velocity = (dres.transform.position - starJeb.transform.position + sunnySide * ((float)dres.Radius)).normalized; velocity *= distance / 3.0f; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); starJeb.SetWorldVelocity(dres.getRFrmVel(starJeb.transform.position)); nextState(); } return(false); case MonolithState.FULL_OF_STARS_DRES2: { // Camera to target Dres - do this on a seperate update to allow KSP to catch up CelestialBody dres = FlightGlobals.Bodies.Where(b => b.name == "Dres").First(); FlightCamera.SetTarget(starJeb.transform); FlightCamera.fetch.SetCamCoordsFromPosition(starJeb.transform.position + (starJeb.transform.position - dres.transform.position).normalized * 10.0f); // Make sure that the camera gets fixed if (Time.fixedTime - stepTime > 0.1f) { nextState(); } } return(false); case MonolithState.FULL_OF_STARS_DRES3: if (Time.fixedTime - stepTime > 5.5f) { // Done with Dres nextState(); } return(false); case MonolithState.FULL_OF_STARS_DUNA1: { // Start between the sun and Duna CelestialBody duna = FlightGlobals.Bodies.Where(b => b.name == "Duna").First(); CelestialBody sun = FlightGlobals.Bodies.Where(b => b.name == "Sun").First(); Vector3 sunnySide = sun.transform.position - duna.transform.position; sunnySide.Normalize(); // Set us up a nice 4 radiuses away... float distance = 4.0f * (float)duna.Radius; starJeb.SetPosition(duna.transform.position + sunnySide * distance); // Go straight at Duna velocity = (duna.transform.position - starJeb.transform.position).normalized; velocity *= distance / 3.0f; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); // Now offset him down so he doesn't actually hit Duna... starJeb.SetPosition(starJeb.transform.position + new Vector3(0.0f, -((float)duna.Radius + 55000), 0.0f)); starJeb.SetWorldVelocity(duna.getRFrmVel(starJeb.transform.position)); nextState(); } return(false); case MonolithState.FULL_OF_STARS_DUNA2: { // Camera to target Duna - do this on a seperate update to allow KSP to catch up CelestialBody duna = FlightGlobals.Bodies.Where(b => b.name == "Duna").First(); FlightCamera.SetTarget(starJeb.transform); FlightCamera.fetch.SetCamCoordsFromPosition(starJeb.transform.position + (starJeb.transform.position - duna.transform.position).normalized * 25.0f); // Make sure that the camera gets fixed if (Time.fixedTime - stepTime > 0.1f) { nextState(); } } return(false); case MonolithState.FULL_OF_STARS_DUNA3: if (Time.fixedTime - stepTime > 5.5f) { // Done with Duna nextState(); } return(false); case MonolithState.FULL_OF_STARS_EELOO1: { // Start perpendicular to the sun and Eeloo CelestialBody eeloo = FlightGlobals.Bodies.Where(b => b.name == "Eeloo").First(); CelestialBody sun = FlightGlobals.Bodies.Where(b => b.name == "Sun").First(); Vector3 perp = eeloo.transform.position - sun.transform.position; float tmp = perp.x; perp.x = -perp.z; perp.z = tmp; perp.Normalize(); // Set us up a nice 4 radiuses away... float distance = 4.0f * (float)eeloo.Radius; starJeb.SetPosition(eeloo.transform.position + perp * distance); // Determine which side the sun is on - makes for a better show Vector3 sunnySide = sun.transform.position - eeloo.transform.position; sunnySide.Normalize(); // Go straight at Eeloo velocity = (eeloo.transform.position - starJeb.transform.position).normalized; velocity *= distance / 3.0f; LoggingUtil.LogDebug(this, "kick magnitude will be: " + velocity); // Now offset him down so he doesn't actually hit Eeloo... starJeb.SetPosition(starJeb.transform.position + sunnySide * ((float)eeloo.Radius * 1.5f)); starJeb.SetWorldVelocity(eeloo.getRFrmVel(starJeb.transform.position)); nextState(); } return(false); case MonolithState.FULL_OF_STARS_EELOO2: { // This time won't target directly towards Eeloo, as the player will have some idea // what is up by now. CelestialBody eeloo = FlightGlobals.Bodies.Where(b => b.name == "Eeloo").First(); CelestialBody sun = FlightGlobals.Bodies.Where(b => b.name == "Sun").First(); Vector3 awayFromSun = sun.transform.position - eeloo.transform.position; awayFromSun.Normalize(); FlightCamera.SetTarget(starJeb.transform); FlightCamera.fetch.SetCamCoordsFromPosition(starJeb.transform.position + awayFromSun * 50.0f); // Make sure that the camera gets fixed if (Time.fixedTime - stepTime > 0.1f) { nextState(); } } return(false); case MonolithState.FULL_OF_STARS_EELOO3: if (Time.fixedTime - stepTime > 5.5f) { velocity = null; // Done with Eeloo nextState(); } return(false); case MonolithState.FULL_OF_STARS_EVE1: { CelestialBody eve = FlightGlobals.Bodies.Where(b => b.name == "Eve").First(); Vector3 targetPosition = Destination.Value; Vector3 normal = eve.GetSurfaceNVector(eveLatitude, eveLongitude); startDistance = 10000000f; Vector3 start = targetPosition + normal * startDistance; starJeb.SetPosition(start); nextState(); } return(false); case MonolithState.FULL_OF_STARS_EVE2: { // Camera straight towards Eve - we're going in! CelestialBody eve = FlightGlobals.Bodies.Where(b => b.name == "Eve").First(); Vector3 awayFromEve = starJeb.transform.position - eve.transform.position; awayFromEve.Normalize(); FlightCamera.SetTarget(starJeb.transform); FlightCamera.fetch.SetCamCoordsFromPosition(starJeb.transform.position + awayFromEve * 15.0f); // Make sure that the camera gets fixed if (Time.fixedTime - stepTime > 0.1f) { nextState(); } } return(false); case MonolithState.FULL_OF_STARS_EVE3: // Wait until we've held the position for a split second if (Time.fixedTime - stepTime >= 9.3f) { nextState(); } return(false); case MonolithState.FULL_OF_STARS_EVE4: // Give the player a bit to get settled, then let the fun begins if (Time.fixedTime - stepTime >= 15.0f) { // Spawn some asteroids CelestialBody eve = FlightGlobals.Bodies.Where(b => b.name == "Eve").First(); ScenarioDiscoverableObjects asteroidSpawner = (ScenarioDiscoverableObjects)HighLogic.CurrentGame.scenarios.Find( s => s.moduleRef is ScenarioDiscoverableObjects).moduleRef; System.Random random = new System.Random(); // Spawn some more asteroids for (int i = 0; i < ASTEROID_COUNT; i++) { asteroidSpawner.SpawnAsteroid(); } nextState(); } return(false); case MonolithState.FULL_OF_STARS_EVE5: // Wait a full second after spawning the asteroids - we're not allowed to pull // them off rails until they've been active a bit if (Time.fixedTime - stepTime > 1.0f) { // Spawn some asteroids CelestialBody eve = FlightGlobals.Bodies.Where(b => b.name == "Eve").First(); System.Random random = new System.Random(); foreach (Vessel asteroid in FlightGlobals.Vessels.Where(v => v.vesselType == VesselType.SpaceObject).Reverse().Take(ASTEROID_COUNT)) { // Set the position double r = random.NextDouble() * 0.02 + 0.002; double theta = random.NextDouble() * 2.0 * Math.PI; double latitude = starJeb.latitude + r * Math.Sin(theta); double longitude = starJeb.longitude + r * Math.Cos(theta); double altitude = starJeb.altitude + 100 + random.NextDouble() * 200; asteroid.SetPosition(eve.GetWorldSurfacePosition(latitude, longitude, altitude)); asteroid.ChangeWorldVelocity(asteroid.GetSrfVelocity()); asteroid.Load(); asteroid.GoOffRails(); } nextState(); } return(false); case MonolithState.FULL_OF_STARS_EVE6: { // Determine if there's an asteroid about to kill us CelestialBody eve = FlightGlobals.Bodies.Where(b => b.name == "Eve").First(); bool killerAsteroid = FlightGlobals.Vessels.Where(v => v.mainBody == eve && v.vesselType == VesselType.SpaceObject && Vector3.Distance(starJeb.transform.position, v.transform.position) < 5.5 * ((int)v.DiscoveryInfo.objectSize + 1)).Any(); if (killerAsteroid || Time.fixedTime - stepTime > 20.0f) { foreach (Vessel asteroid in FlightGlobals.Vessels.Where(v => v.vesselType == VesselType.SpaceObject).Reverse().Take(ASTEROID_COUNT)) { asteroid.Die(); } nextState(); } } return(false); case MonolithState.FULL_OF_STARS_KERBIN1: { CheatOptions.NoCrashDamage = false; // Start between the sun and Kerbin CelestialBody kerbin = FlightGlobals.Bodies.Where(b => b.name == "Kerbin").First(); CelestialBody sun = FlightGlobals.Bodies.Where(b => b.name == "Sun").First(); Vector3 sunnySide = sun.transform.position - kerbin.transform.position; sunnySide.Normalize(); // Set us up a nice 4 radiuses away... float distance = 4.0f * (float)kerbin.Radius; starJeb.SetPosition(kerbin.transform.position + sunnySide * distance); // Orient him properly KerbalEVA keva = starJeb.FindPartModulesImplementing <KerbalEVA>().First(); MethodInfo rotationMethod = typeof(KerbalEVA).GetMethod("correctGroundedRotation", BindingFlags.Instance | BindingFlags.NonPublic); starJeb.packed = true; rotationMethod.Invoke(keva, new object[] { }); starJeb.packed = false; // Hardcode an orbital velocity, because it's late and I'm tired starJeb.SetWorldVelocity(kerbin.getRFrmVel(starJeb.transform.position).normalized * 1085); nextState(); } return(false); case MonolithState.FULL_OF_STARS_KERBIN2: { // Camera to target kerbin - do this on a seperate update to allow KSP to catch up CelestialBody kerbin = FlightGlobals.Bodies.Where(b => b.name == "Kerbin").First(); FlightCamera.SetTarget(starJeb.transform); FlightCamera.fetch.SetCamCoordsFromPosition(starJeb.transform.position + (starJeb.transform.position - kerbin.transform.position).normalized * 10.0f); starJeb.SetRotation(FlightCamera.fetch.transform.rotation * Quaternion.AngleAxis(180.0f, FlightCamera.fetch.transform.up)); // Make sure that the camera gets fixed if (Time.fixedTime - stepTime > 0.1f) { nextState(); } } return(false); case MonolithState.FULL_OF_STARS_KERBIN3: if (Time.fixedTime - stepTime > 2.0f) { // Turn into star jeb CelestialBody kerbin = FlightGlobals.Bodies.Where(b => b.name == "Kerbin").First(); starJeb.vesselName = "The Star Jeb"; Undress(starJeb.gameObject); FlightCamera.fetch.SetCamCoordsFromPosition(starJeb.transform.position + (starJeb.transform.position - kerbin.transform.position).normalized * 1.5f); nextState(); } return(false); case MonolithState.FULL_OF_STARS_KERBIN4: if (Time.fixedTime - stepTime < 15.0f) { CelestialBody kerbin = FlightGlobals.Bodies.Where(b => b.name == "Kerbin").First(); Vector3 camDirection = starJeb.transform.position + (starJeb.transform.position - kerbin.transform.position).normalized; } else { nextState(); monolith.Die(); monolith = null; starJeb.Die(); starJeb = null; Vessel discovery = ContractVesselTracker.Instance.GetAssociatedVessel("Discovery One"); FlightGlobals.ForceSetActiveVessel(discovery); } return(false); case MonolithState.FULL_OF_STARS_FINAL: nextState(); return(true); default: return(false); } }
void UpdateFocus() { // do we have a target for the camera focus if (isFocusing) { Vessel vessel = FlightGlobals.ActiveVessel; Vector3d currentPosition = vessel.GetWorldPos3D(); Vector3 targetPosition = targetTransform != null ? targetTransform.position : new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); Vector3 positionDifference = flightCamera.transform.parent.position - targetPosition; float distance = positionDifference.magnitude; //if (distance >= 0.015f) DebugPrint(string.Format("Distance of {0}", distance)); DebugPrint("UpdateFocus, targetPosition: " + targetPosition + ", flightCamera.transform.parent.position: " + flightCamera.transform.parent.position + ", distance: " + distance); #if true if (snapMode != SnapMode.smooth) { // stock if (targetTransform != null) { if (snapMode == SnapMode.stock) { Part part = targetTransform != null?Part.FromGO(targetTransform.gameObject) : null; if (part != null) { FlightCamera.SetTarget(part); } } } else { if (FlightGlobals.ActiveVessel != null) // && stockInstant == SnapMode.stock) { FlightCamera.SetTarget(FlightGlobals.ActiveVessel); } } if (snapMode == SnapMode.stock && targetTransform == null) { hasReachedTarget = true; return; } } #endif if (hasReachedTarget || distance < 0.015f) { flightCamera.transform.parent.position = targetPosition; hasReachedTarget = true; isFocusing = targetTransform != null; DebugPrint("UpdateFocus 1"); #if false if (targetTransform != null) { Part part = targetTransform != null?Part.FromGO(targetTransform.gameObject) : null; if (part != null) { FlightCamera.SetTarget(part); } flightCamera.transform.parent.position = targetPosition; } else { if (FlightGlobals.ActiveVessel != null) { FlightCamera.SetTarget(FlightGlobals.ActiveVessel); } } #endif hasReachedTarget = true; } else { DebugPrint(string.Format("Moving by {0}", (positionDifference.normalized * Time.fixedDeltaTime * (distance * Math.Max(4 - distance, 1))).magnitude)); flightCamera.transform.parent.position -= positionDifference.normalized * Time.fixedDeltaTime * (distance * Math.Max(4 - distance, 1)); // if the parts are not of the same craft, boost the speed at which we move towards it Part part = targetTransform != null?Part.FromGO(targetTransform.gameObject) : null; if ((part != null && part.vessel != vessel) || targetTransform == null) { flightCamera.transform.parent.position -= positionDifference.normalized * Time.fixedDeltaTime; if (Time.time - startFocusTime > 10.0f) { hasReachedTarget = true; DebugPrint("UpdateFocus 2"); } else { DebugPrint("UpdateFocus 3"); } } else { DebugPrint("UpdateFocus 4"); } } } }