示例#1
0
        public List <string> FindAllWords()
        {
            var words         = new SortedSet <string>();
            var lettersInPath = new BitArray(ScrambledWord.Length);

            var searcher = new FlexibleBacktrackingSearch <WordSearchState>(
                state => state.GetChildren(ScrambledWord, lettersInPath),
                true);

            for (int i = 0; i < ScrambledWord.Length; ++i)
            {
                string initialString = ScrambledWord[i].ToString();
                var    initialNode   = Dictionary.FindNode(initialString);

                if (initialNode != null)
                {
                    lettersInPath[i] = true;
                    searcher.Search(
                        new WordSearchState(initialString, initialNode),
                        node =>
                    {
                        if (node.State.IsWord &&
                            node.State.CurrentString.Length >= MinWordLength)
                        {
                            words.Add(node.State.CurrentString);
                        }
                        return(NodeOption.Continue);
                    }
                        );
                    lettersInPath[i] = false;
                }
            }

            return(words.ToList());
        }
示例#2
0
        private void SearchStartingAtTile(
            Tile tile,
            FlexibleBacktrackingSearch <WordSearchState> stateSearcher,
            bool useAlternate = false)
        {
            var startingState = new WordSearchState(tile, Dictionary, useAlternate);

            stateSearcher.Search(startingState, node => ProcessSearchNode(node));
        }
示例#3
0
        /// <summary>
        /// Computes all words in the puzzle grid. Returns a list of unique
        /// word-paths in alphabetical order.
        /// </summary>
        /// <param name="minimumWordLength">the minimum length for a word to count</param>
        public List <WordamentPath> FindWordsWithPaths(uint minimumWordLength = 1)
        {
            AllWordPaths.Clear();
            MinimumWordLength = minimumWordLength;

            var stateSearcher = new FlexibleBacktrackingSearch <WordSearchState>(state =>
            {
                return(state.GetChildStates(PuzzleGrid));
            });

            // Run flexible backtracking search starting at each tile in the grid.
            foreach (var tile in PuzzleGrid)
            {
                SearchStartingAtTile(tile, stateSearcher);

                if (tile.Type == TileType.Alternating)
                {
                    SearchStartingAtTile(tile, stateSearcher, true);
                }
            }

            return(new List <WordamentPath>(AllWordPaths.Values));
        }