private void Awake() { m_actor = GetComponent <FlexSoftActor>(); if (referenceAnimSkin == null) { Debug.LogError("FlexAnimSoftSkin cannot work without a reference animation (Note: NOT the Skin of the Flex Object itself!)"); } }
// Start is called before the first frame update void Start() { fsa = GetComponent <FlexSoftActor>(); fc = fsa.container; cam = /*GetComponent<CameraController>().transform;*/ Camera.main.transform; last_pos = transform.position; dashing = false; clock_dash = 0; }
private Vector4[] m_particles; // local cache void Awake() { m_actor = GetComponent <FlexSoftActor>(); }
// Start is called before the first frame update void Start() { flexSoftActor = GetComponent <FlexSoftActor>(); }