void OnOkCancelWindowInstanceNoButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.OkCancelWindowInstanceNoButtonClick != null) { OkCancelWindowInstanceNoButtonClick(window); } }
void OnButtonSwitchFullscreenClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.ButtonSwitchFullscreenClick != null) { ButtonSwitchFullscreenClick(window); } }
void OnBackButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.BackButtonClick != null) { BackButtonClick(window); } }
void OnSelectSaveButton3ClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.SelectSaveButton3Click != null) { SelectSaveButton3Click(window); } }
void OnMinimapButtonInstanceClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.MinimapButtonInstanceClick != null) { MinimapButtonInstanceClick(window); } }
void OnStartButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.StartButtonClick != null) { StartButtonClick(window); } }
void OnTestKamikazeButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.TestKamikazeButtonClick != null) { TestKamikazeButtonClick(window); } }
void OnTestMainShipButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.TestMainShipButtonClick != null) { TestMainShipButtonClick(window); } }
void OnOptionsButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.OptionsButtonClick != null) { OptionsButtonClick(window); } }
void OnQuitButtonClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.QuitButtonClick != null) { QuitButtonClick(window); } }
private void StoreBuyButtonRuntime_RollOn(FlatRedBall.Gui.IWindow window) { if (!this.Enabled && CurrentButtonCategoryState != ButtonCategory.Disabled) { CurrentButtonCategoryState = ButtonCategory.Disabled; } }
void OnPlanetButton6ClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.PlanetButton6Click != null) { PlanetButton6Click(window); } }
void OnPlanetButton1Click(FlatRedBall.Gui.IWindow window) { if (currentPlanet == 1) { MoveToScreen(typeof(Shop1)); } }
void OnButtonApplyClickTunnel(FlatRedBall.Gui.IWindow window) { if (this.ButtonApplyClick != null) { ButtonApplyClick(window); } }
void Player2ComputerIconClick(FlatRedBall.Gui.IWindow window) { GlobalContent.PopWave.Play(); Player2HumanIcon.CurrentIconStateState = Icon.IconState.NotSelected; Player2ComputerIcon.CurrentIconStateState = Icon.IconState.Selected; Globals.PlayerOType = PlayerType.Computer; Player2AiSelector.Visible = true; }
private void HandleButtonClick(FlatRedBall.Gui.IWindow window) { //ReturnToMenu(); EndingScreenGumInstance.FadeOutAnimation.Play(); ButtonInstance.Enabled = false; this.Call(RollCredits) .After(EndingScreenGumInstance.FadeOutAnimation.Length); }
void Player1HumanIconClick(FlatRedBall.Gui.IWindow window) { GlobalContent.PopWave.Play(); Player1HumanIcon.CurrentIconStateState = Icon.IconState.Selected; Player1ComputerIcon.CurrentIconStateState = Icon.IconState.NotSelected; Globals.PlayerXType = PlayerType.Human; Player1AiSelector.Visible = false; }
void YesButtonClick(FlatRedBall.Gui.IWindow window) { GlobalContent.ClickWave.Play(); if (YesClicked != null) { YesClicked(); } }
void OnPlanetButton3Click(FlatRedBall.Gui.IWindow window) { if (currentPlanet == 1) { StripeBetweenPlanets1_3_red.Visible = false; Game1.currentSave.Data.m1p1_3 = true; } }
void OnPlanetButton2Click(FlatRedBall.Gui.IWindow window) { if (currentPlanet == 1) { StripeBetweenPlanets1_2_red.Visible = false; Game1.currentSave.Data.m1p1_2 = true; } MoveToScreen(typeof(TravelScreen)); }
void OnStartButtonClick(FlatRedBall.Gui.IWindow window) { if (playerShip1 == 0 & playerShip2 == 0 & playerShip3 == 0 & playerShip4 == 0) { //ship not selected.. give indication of that } else { MoveToScreen(typeof(Map1)); } }
void OnOkCancelWindowInstanceYesButtonClick(FlatRedBall.Gui.IWindow window) { OkCancelWindowInstance.Visible = false; isTransitioning = true; this.GameScreenGumRuntime.InterpolateTo(FadeoutCategory.Dark, FadeOutTime, InterpolationType.Linear, Easing.In); this.Call(() => { UnpauseThisScreen(); MoveToScreen(typeof(MainMenuScreen)); }) .After(FadeOutTime); }
void PlayButtonClick(FlatRedBall.Gui.IWindow window) { GlobalContent.ClickWave.Play(); if (Globals.PlayerXType == PlayerType.Computer) { switch (Player1AiSelector.CurrentState) { case AiSelector.VariableState.Easy: Globals.PlayerXAiLevel = AiLevel.Easy; break; case AiSelector.VariableState.Hard: Globals.PlayerXAiLevel = AiLevel.Hard; break; case AiSelector.VariableState.NormalDefensive: Globals.PlayerXAiLevel = AiLevel.NormalDefensive; break; case AiSelector.VariableState.NormalOffensive: Globals.PlayerXAiLevel = AiLevel.NormalOffensive; break; } } if (Globals.PlayerOType == PlayerType.Computer) { switch (Player2AiSelector.CurrentState) { case AiSelector.VariableState.Easy: Globals.PlayerOAiLevel = AiLevel.Easy; break; case AiSelector.VariableState.Hard: Globals.PlayerOAiLevel = AiLevel.Hard; break; case AiSelector.VariableState.NormalDefensive: Globals.PlayerOAiLevel = AiLevel.NormalDefensive; break; case AiSelector.VariableState.NormalOffensive: Globals.PlayerOAiLevel = AiLevel.NormalOffensive; break; } } MoveToScreen(typeof(Screens.GameScreen)); }
void OnSelectShip4ButtonClick(FlatRedBall.Gui.IWindow window) { if (SelectShip4Button.PlayerSelectionText == "Not selected" && !playerHasSelected1) { playerShip1 = 4; SelectShip4Button.PlayerSelectionText = "Player 1"; playerHasSelected1 = true; } else if (playerShip1 == 4) { playerShip1 = 0; SelectShip4Button.PlayerSelectionText = "Not selected"; playerHasSelected1 = false; } }
void TileClick(FlatRedBall.Gui.IWindow window) { if (VictoryPopupWindow.Visible) { return; } // If the current player is a computer, get out if (CurrentPlayerIndicatorState == PlayerIndicator.PlayerXMove && Globals.PlayerXType == PlayerType.Computer) { return; } if (CurrentPlayerIndicatorState == PlayerIndicator.PlayerOMove && Globals.PlayerOType == PlayerType.Computer) { return; } // if the tile is already set, get out var tile = (BoardTile)window; if (tile.CurrentState != BoardTile.VariableState.None) { return; } switch (CurrentPlayerIndicatorState) { case PlayerIndicator.PlayerOMove: GlobalContent.ScrapeWave.Play(); tile.CurrentState = BoardTile.VariableState.O; CurrentPlayerIndicatorState = PlayerIndicator.PlayerXMove; break; case PlayerIndicator.PlayerXMove: GlobalContent.ScrapeWave.Play(); tile.CurrentState = BoardTile.VariableState.X; CurrentPlayerIndicatorState = PlayerIndicator.PlayerOMove; break; } }
void OnClick(FlatRedBall.Gui.IWindow callingWindow) { }
void OnButtonInstanceClick(FlatRedBall.Gui.IWindow window) { GlobalData.GameplayData.Reset(); MoveToScreen(typeof(Scoreboard)); }
private void InventoryBarOnBoxClicked(FlatRedBall.Gui.IWindow sender) { InventoryBar.SetSelectedItemCase((InventoryBoxRuntime)sender); }
void OnCustomEventTunnel(FlatRedBall.Gui.IWindow window) { }
void OnStartButtonInstanceClick(FlatRedBall.Gui.IWindow window) { ChangeGameModeToNormal(); }