static void InitializeTest() { FlatBuffersInitializer.Initialize(typeof(PhoneNumber).Assembly); var insts = InstancePool.sInstances; Debug.Assert(insts.Count == 5); Debug.Assert(insts.ContainsKey(typeof(PhoneNumber))); Debug.Assert(insts.ContainsKey(typeof(Person))); Debug.Assert(insts.ContainsKey(typeof(AddressBook))); var arrays = OffsetArrayPool.sArrays; Debug.Assert(arrays.Count == 2); Debug.Assert(arrays.ContainsKey(typeof(PhoneNumber))); Debug.Assert(arrays.ContainsKey(typeof(Person))); var pnarr = arrays[typeof(PhoneNumber)]; Debug.Assert(pnarr.GetType() == typeof(List <OffsetArrayPool.Array <PhoneNumber> >)); Debug.Assert(pnarr.Count == (OffsetArrayPool.maxSizePOT - OffsetArrayPool.minSizePOT + 1) * OffsetArrayPool.initialArraySize); var parr = arrays[typeof(Person)]; Debug.Assert(parr.GetType() == typeof(List <OffsetArrayPool.Array <Person> >)); Debug.Assert(parr.Count == (OffsetArrayPool.maxSizePOT - OffsetArrayPool.minSizePOT + 1) * OffsetArrayPool.initialArraySize); Console.WriteLine("Initialize Done"); }
IEnumerator AwakeRoutine() { FlatBuffersInitializer.Initialize(typeof(ProtocolInitializer).Assembly); MessageBuilder.Initialize(); yield return(StartCoroutine(InitializeLog())); AppConfig appConfig = Singletons.Add <AppConfig>("Config/config.json"); yield return(StartCoroutine(appConfig.Initialize())); Singletons.Add <CoexEngine>(); if (!isHeadless) { UI.Instance.Show <SceneList>(); } else { string scene = null; string[] args = Environment.GetCommandLineArgs(); for (int i = 0; i < args.Length; ++i) { if (args[i] == "--scene" && i < args.Length - 1) { scene = args[i + 1]; break; } } if (null != scene) { UnityEngine.SceneManagement.SceneManager.LoadScene(scene); } else { GameLog.Error("specify scene on command line, eg. --scene PacMan"); Application.Quit(); } } }