public static Offset <Vec2> CreateVec2(FlatBufferBuilder builder, float X, float Y) { builder.Prep(4, 8); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <Vec2>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.Position> CreatePosition(FlatBufferBuilder builder, float X, float Y) { builder.Prep(4, 8); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <UdpMessages.ServerClientMessages.Position>(builder.Offset)); }
public static Offset <UdpMessages.ClientServerMessages.ShootNormalProjectileActionFix> CreateShootNormalProjectileActionFix(FlatBufferBuilder builder, float PosX, float PosY) { builder.Prep(4, 8); builder.PutFloat(PosY); builder.PutFloat(PosX); return(new Offset <UdpMessages.ClientServerMessages.ShootNormalProjectileActionFix>(builder.Offset)); }
public static Offset <FlatSharpTests.Oracle.Location> CreateLocation(FlatBufferBuilder builder, float X, float Y, float Z) { builder.Prep(4, 12); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <FlatSharpTests.Oracle.Location>(builder.Offset)); }
public static Offset <Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z) { builder.Prep(4, 12); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <Vec3>(builder.Offset)); }
public static Offset <Rotator> CreateRotator(FlatBufferBuilder builder, float Pitch, float Yaw, float Roll) { builder.Prep(4, 12); builder.PutFloat(Roll); builder.PutFloat(Yaw); builder.PutFloat(Pitch); return(new Offset <Rotator>(builder.Offset)); }
public static Offset <UdpMessages.ClientServerMessages.ClientInputMessageFix> CreateClientInputMessageFix(FlatBufferBuilder builder, float InputX, float InputY, float Direction) { builder.Prep(4, 12); builder.PutFloat(Direction); builder.PutFloat(InputY); builder.PutFloat(InputX); return(new Offset <UdpMessages.ClientServerMessages.ClientInputMessageFix>(builder.Offset)); }
public static Offset <Price> CreatePrice(FlatBufferBuilder builder, float Spot, float Open, float Close) { builder.Prep(4, 12); builder.PutFloat(Close); builder.PutFloat(Open); builder.PutFloat(Spot); return(new Offset <Price>(builder.Offset)); }
public static Offset <FRange> CreateFRange(FlatBufferBuilder builder, int DecimalGranularity, float MaxValue, float MinValue) { builder.Prep(4, 12); builder.PutFloat(MinValue); builder.PutFloat(MaxValue); builder.PutInt(DecimalGranularity); return(new Offset <FRange>(builder.Offset)); }
public static Offset <FCT.CookieBakerRT.IPC_DataFormat.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z) { builder.Prep(4, 12); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <FCT.CookieBakerRT.IPC_DataFormat.Vec3>(builder.Offset)); }
public static Offset <Color> CreateColor(FlatBufferBuilder builder, float Red, float Blue, float Green, float Alpha) { builder.Prep(4, 16); builder.PutFloat(Alpha); builder.PutFloat(Green); builder.PutFloat(Blue); builder.PutFloat(Red); return(new Offset <Color>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.SpaceshipHealingChangedMessageFix> CreateSpaceshipHealingChangedMessageFix(FlatBufferBuilder builder, byte Owner, float HealingSpeed, float LifePoints) { builder.Prep(4, 12); builder.PutFloat(LifePoints); builder.PutFloat(HealingSpeed); builder.Pad(3); builder.PutByte(Owner); return(new Offset <UdpMessages.ServerClientMessages.SpaceshipHealingChangedMessageFix>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.CollisionFix> CreateCollisionFix(FlatBufferBuilder builder, float collisionPoint_X, float collisionPoint_Y, float SurfaceDirection) { builder.Prep(4, 12); builder.PutFloat(SurfaceDirection); builder.Prep(4, 8); builder.PutFloat(collisionPoint_Y); builder.PutFloat(collisionPoint_X); return(new Offset <UdpMessages.ServerClientMessages.CollisionFix>(builder.Offset)); }
public static Offset <space_data.EntityMove> CreateEntityMove(FlatBufferBuilder builder, uint Id, float pos_X, float pos_Y) { builder.Prep(4, 12); builder.Prep(4, 8); builder.PutFloat(pos_Y); builder.PutFloat(pos_X); builder.PutUint(Id); return(new Offset <space_data.EntityMove>(builder.Offset)); }
public static Offset <Quaternion> CreateQuaternion(FlatBufferBuilder builder, float X, float Y, float Z, float W) { builder.Prep(4, 16); builder.PutFloat(W); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <Quaternion>(builder.Offset)); }
public static Offset <Vector4> CreateVector4(FlatBufferBuilder builder, float X, float Y, float Z, float W) { builder.Prep(4, 16); builder.PutFloat(W); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <Vector4>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.PlayerPositionData> CreatePlayerPositionData(FlatBufferBuilder builder, float position_X, float position_Y, float Direction) { builder.Prep(4, 12); builder.PutFloat(Direction); builder.Prep(4, 8); builder.PutFloat(position_Y); builder.PutFloat(position_X); return(new Offset <UdpMessages.ServerClientMessages.PlayerPositionData>(builder.Offset)); }
public static Offset <Color> CreateColor(FlatBufferBuilder builder, float A, float B, float G, float R) { builder.Prep(4, 16); builder.PutFloat(R); builder.PutFloat(G); builder.PutFloat(B); builder.PutFloat(A); return(new Offset <Color>(builder.Offset)); }
public static Offset <IndexedVec3> CreateIndexedVec3(FlatBufferBuilder builder, int Index, float position_X, float position_Y, float position_Z) { builder.Prep(4, 16); builder.Prep(4, 12); builder.PutFloat(position_Z); builder.PutFloat(position_Y); builder.PutFloat(position_X); builder.PutInt(Index); return(new Offset <IndexedVec3>(builder.Offset)); }
public static Offset <FfiResponses.V2Package> CreateV2Package(FlatBufferBuilder builder, FfiResponses.ResponseKind Kind, uint Ordering, float X, float Y) { builder.Prep(4, 16); builder.PutFloat(Y); builder.PutFloat(X); builder.PutUint(Ordering); builder.Pad(2); builder.PutUshort((ushort)Kind); return(new Offset <FfiResponses.V2Package>(builder.Offset)); }
public static Offset <Player> CreatePlayer(FlatBufferBuilder builder, int Id, float pos_X, float pos_Y, float pos_Z) { builder.Prep(4, 16); builder.Prep(4, 12); builder.PutFloat(pos_Z); builder.PutFloat(pos_Y); builder.PutFloat(pos_X); builder.PutInt(Id); return(new Offset <Player>(builder.Offset)); }
public static Offset <PlayerData> CreatePlayerData(FlatBufferBuilder builder, long UserId, float PosX, float PosY, bool Active) { builder.Prep(8, 24); builder.Pad(7); builder.PutBool(Active); builder.PutFloat(PosY); builder.PutFloat(PosX); builder.PutLong(UserId); return(new Offset <PlayerData>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.RespawnPoint> CreateRespawnPoint(FlatBufferBuilder builder, float position_X, float position_Y, float Width, float Height) { builder.Prep(4, 16); builder.PutFloat(Height); builder.PutFloat(Width); builder.Prep(4, 8); builder.PutFloat(position_Y); builder.PutFloat(position_X); return(new Offset <UdpMessages.ServerClientMessages.RespawnPoint>(builder.Offset)); }
public static Offset <KeyFrame> CreateKeyFrame(FlatBufferBuilder builder, float InTangent, float OutTangent, int TangentMode, float Time, float Value) { builder.Prep(4, 20); builder.PutFloat(Value); builder.PutFloat(Time); builder.PutInt(TangentMode); builder.PutFloat(OutTangent); builder.PutFloat(InTangent); return(new Offset <KeyFrame>(builder.Offset)); }
public static Offset <space_data.EntityJump> CreateEntityJump(FlatBufferBuilder builder, uint Id, uint SectorId, float pos_X, float pos_Y) { builder.Prep(4, 16); builder.Prep(4, 8); builder.PutFloat(pos_Y); builder.PutFloat(pos_X); builder.PutUint(SectorId); builder.PutUint(Id); return(new Offset <space_data.EntityJump>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.SpaceshipState> CreateSpaceshipState(FlatBufferBuilder builder, float LifePoints, float position_X, float position_Y, float Direction, float HealingSpeed) { builder.Prep(4, 20); builder.PutFloat(HealingSpeed); builder.PutFloat(Direction); builder.Prep(4, 8); builder.PutFloat(position_Y); builder.PutFloat(position_X); builder.PutFloat(LifePoints); return(new Offset <UdpMessages.ServerClientMessages.SpaceshipState>(builder.Offset)); }
public static Offset <GPS> CreateGPS(FlatBufferBuilder builder, double Lat, double Lon, float Alt, float GsN, float GsE, float GsD) { builder.Prep(8, 32); builder.PutFloat(GsD); builder.PutFloat(GsE); builder.PutFloat(GsN); builder.PutFloat(Alt); builder.PutDouble(Lon); builder.PutDouble(Lat); return(new Offset <GPS>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.ProjectileDirectionChangedMessageFix> CreateProjectileDirectionChangedMessageFix(FlatBufferBuilder builder, byte ProjectileId, float position_X, float position_Y, float Direction) { builder.Prep(4, 16); builder.PutFloat(Direction); builder.Prep(4, 8); builder.PutFloat(position_Y); builder.PutFloat(position_X); builder.Pad(3); builder.PutByte(ProjectileId); return(new Offset <UdpMessages.ServerClientMessages.ProjectileDirectionChangedMessageFix>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.ControlPointContestingChangedMessageFix> CreateControlPointContestingChangedMessageFix(FlatBufferBuilder builder, byte ControlPointId, byte Team, bool IsContesting, byte ProgressedTeam, float Progression, float TimeToDraw) { builder.Prep(4, 12); builder.PutFloat(TimeToDraw); builder.PutFloat(Progression); builder.PutByte(ProgressedTeam); builder.PutBool(IsContesting); builder.PutByte(Team); builder.PutByte(ControlPointId); return(new Offset <UdpMessages.ServerClientMessages.ControlPointContestingChangedMessageFix>(builder.Offset)); }
public static Offset <UdpMessages.ServerClientMessages.ControlPointTakenMessageFix> CreateControlPointTakenMessageFix(FlatBufferBuilder builder, byte ControlPointId, byte Team, float TeamOneControlProgression, float TeamTwoControlProgression, float TimeToDraw) { builder.Prep(4, 16); builder.PutFloat(TimeToDraw); builder.PutFloat(TeamTwoControlProgression); builder.PutFloat(TeamOneControlProgression); builder.Pad(2); builder.PutByte(Team); builder.PutByte(ControlPointId); return(new Offset <UdpMessages.ServerClientMessages.ControlPointTakenMessageFix>(builder.Offset)); }