FlagsGameOverlayManager CreateOverlayManager() { FlagsGameOverlayManager manager = new FlagsGameOverlayManager(levelNames, CreateLevelDescriptions()); manager.SelectDefaultLevel(); return(manager); }
void OnDispose(bool disposing) { if (this.overlayManager != null) { this.overlayManager.Dispose(); this.overlayManager = null; } if (this.gameCore != null) { this.gameCore.Dispose(); this.gameCore = null; } }