protected override void SetupFromSplitJsonString(string[] splitJsonString) { nameSearch = CreateStringFromSafeJson(splitJsonString[0]); nameStartsWith = CreateStringFromSafeJson(splitJsonString[1]); costRange = FloatRange.CreateFromJsonString(splitJsonString[2]); allowedRarities = FlagsEnumSetting.CreateFromJsonString(splitJsonString[3]); allowedBooks = FlagsEnumSetting.CreateFromJsonString(splitJsonString[4]); }
protected override void SetupFromSplitJsonString(string[] splitJsonString) { nameSearch = CreateStringFromSafeJson(splitJsonString[0]); nameStartsWith = CreateStringFromSafeJson(splitJsonString[1]); allowedPotionAllowances = FlagsEnumSetting.CreateFromJsonString(splitJsonString[2]); allowedScrollAllowances = FlagsEnumSetting.CreateFromJsonString(splitJsonString[3]); allowedWandAllowances = FlagsEnumSetting.CreateFromJsonString(splitJsonString[4]); allowedPotionRarities = FlagsEnumSetting.CreateFromJsonString(splitJsonString[5]); allowedScrollRarities = FlagsEnumSetting.CreateFromJsonString(splitJsonString[6]); allowedWandRarities = FlagsEnumSetting.CreateFromJsonString(splitJsonString[7]); allowedCreators = FlagsEnumSetting.CreateFromJsonString(splitJsonString[8]); levelRange = IntRange.CreateFromJsonString(splitJsonString[9]); materialCostRange = FloatRange.CreateFromJsonString(splitJsonString[10]); allowedBooks = FlagsEnumSetting.CreateFromJsonString(splitJsonString[11]); }
protected override void SetupFromSplitJsonString(string[] splitJsonString) { name = splitJsonString[0]; notes = CreateStringFromSafeJson(splitJsonString[1]); size = splitJsonString[2]; frequencyModifier = Wrapper <float> .CreateFromJsonString(splitJsonString[3]); readyCash = Wrapper <float> .CreateFromJsonString(splitJsonString[4]); stockTypes = FlagsEnumSetting.CreateFromJsonString(splitJsonString[5]); daysSinceLastRestock = Wrapper <int> .CreateFromJsonString(splitJsonString[6]); totalCash = Wrapper <float> .CreateFromJsonString(splitJsonString[7]); specificArmourCollection = SpecificArmourCollection.CreateFromJsonString(splitJsonString[8]); specificPotionCollection = SpecificPotionCollection.CreateFromJsonString(splitJsonString[9]); specificRingCollection = SpecificRingCollection.CreateFromJsonString(splitJsonString[10]); specificRodCollection = SpecificRodCollection.CreateFromJsonString(splitJsonString[11]); specificScrollCollection = SpecificScrollCollection.CreateFromJsonString(splitJsonString[12]); specificStaffCollection = SpecificStaffCollection.CreateFromJsonString(splitJsonString[13]); specificWandCollection = SpecificWandCollection.CreateFromJsonString(splitJsonString[14]); specificWeaponCollection = SpecificWeaponCollection.CreateFromJsonString(splitJsonString[15]); specificWondrousCollection = SpecificWondrousCollection.CreateFromJsonString(splitJsonString[16]); m_RarityPerCharacterClassPerSpellContainer = RarityPerCharacterClassPerSpellContainer.Load(splitJsonString[17]); m_BudgetRangePerPowerLevelPerStockType = FloatRangePerPowerLevelPerStockType.Load(splitJsonString[18]); m_ArmourCollection = ArmourCollection.Load(splitJsonString[19]); m_SpellCollection = SpellCollection.Load(splitJsonString[20]); m_WeaponCollection = WeaponCollection.Load(splitJsonString[21]); m_RingCollection = RingCollection.Load(splitJsonString[22]); m_RodCollection = RodCollection.Load(splitJsonString[23]); m_StaffCollection = StaffCollection.Load(splitJsonString[24]); m_WondrousCollection = WondrousCollection.Load(splitJsonString[25]); m_ArmourQualityCollection = ArmourQualityCollection.Load(splitJsonString[26]); m_WeaponQualityCollection = WeaponQualityCollection.Load(splitJsonString[27]); m_WeaponQualityConstraintsMatrix = WeaponQualityConstraintsMatrix.Load(splitJsonString[28]); m_ArmourQualityConstraintsMatrix = ArmourQualityConstraintsMatrix.Load(splitJsonString[29]); }