示例#1
0
        private async void Connect(string host)
        {
            cancelToken = new CancellationTokenSource();
            SteamNetworkingSockets.OnConnectionStatusChanged += OnConnectionStatusChanged;

            try
            {
                hostSteamID           = UInt64.Parse(host);
                connectedComplete     = new TaskCompletionSource <Task>();
                OnConnected          += SetConnectedComplete;
                HostConnectionManager = SteamNetworkingSockets.ConnectRelay <FizzyConnectionManager>(hostSteamID);
                HostConnectionManager.ForwardMessage = OnMessageReceived;
                Task connectedCompleteTask = connectedComplete.Task;
                Task timeOutTask           = Task.Delay(ConnectionTimeout, cancelToken.Token);

                if (await Task.WhenAny(connectedCompleteTask, timeOutTask) != connectedCompleteTask)
                {
                    if (cancelToken.IsCancellationRequested)
                    {
                        Debug.LogError($"The connection attempt was cancelled.");
                    }
                    else if (timeOutTask.IsCompleted)
                    {
                        Debug.LogError($"Connection to {host} timed out.");
                    }

                    OnConnected -= SetConnectedComplete;
                    OnConnectionFailed();
                }

                OnConnected -= SetConnectedComplete;
            }
            catch (FormatException)
            {
                Debug.LogError($"Connection string was not in the right format. Did you enter a SteamId?");
                Error = true;
                OnConnectionFailed();
            }
            catch (Exception ex)
            {
                Debug.LogError(ex.Message);
                Error = true;
                OnConnectionFailed();
            }
            finally
            {
                if (Error)
                {
                    Debug.LogError("Connection failed.");
                    OnConnectionFailed();
                }
            }
        }
示例#2
0
        public void Disconnect()
        {
            cancelToken?.Cancel();
            SteamNetworkingSockets.OnConnectionStatusChanged -= OnConnectionStatusChanged;

            if (HostConnectionManager != null)
            {
                Debug.Log("Sending Disconnect message");
                HostConnection.Close(false, 0, "Graceful disconnect");
                HostConnectionManager = null;
            }
        }