public void AddFixture(Item item) { if (Fixtures == null) { Fixtures = new List <Item>(); } Fixtures.Add(item); }
//--------------------------------------------------------------------------- public void AddPath(Vector2 start, Vector2 end) { PhysicsComponent physics = GetComponent <PhysicsComponent>(); if (physics != null) { Fixture fixture = FixtureFactory.AttachEdge(start / Unit, end / Unit, physics.Body, Entity); fixture.CollisionCategories = m_CategoryMapping[CollisionCategory]; Fixtures.Add(fixture); //fixture.CollidesWith = m_CategoryMapping[CollidesWith]; } }
public override void CreatePhysics(World world) { var bodyDef = CreateBodyDef(); bodyDef.FixedRotation = true; bodyDef.Position = ConvertToPhysicsVector(Position); bodyDef.BodyType = BodyType.DynamicBody; var shape = new PolygonShape(); shape.SetAsBox(30 * ScaleFactor, 30 * ScaleFactor); Body = world.CreateBody(bodyDef); Fixtures.Add(Body.CreateFixture(shape, 1)); }
//--------------------------------------------------------------------------- public void Init(int radius, Vector2 offset, BodyType bodyType, float dampening) { Radius = radius; PhysicsComponent physics = GetComponentInAncestor <PhysicsComponent>(); if (physics != null) { Fixture fixture = FixtureFactory.AttachCircle(radius / Unit, 0, physics.Body, offset / Unit, Entity); fixture.Friction = 0.0f; fixture.OnCollision += OnCollision; fixture.OnSeparation += OnSeparation; Fixtures.Add(fixture); } }
//--------------------------------------------------------------------------- public void Init(int width, int height, Vector2 offset, BodyType bodyType, float dampening) { ClearFixtures(); Width = width; Height = height; PhysicsComponent physics = GetComponentInAncestor <PhysicsComponent>(); if (physics != null) { Fixture fixture = FixtureFactory.AttachRectangle(width / Unit, height / Unit, 0, offset / Unit, physics.Body, Entity); fixture.OnCollision += OnCollision; fixture.OnSeparation += OnSeparation; Fixtures.Add(fixture); } }
public override void CreatePhysics(World world) { var bodyDef = CreateBodyDef(); bodyDef.FixedRotation = true; bodyDef.Position = ConvertToPhysicsVector(Position); bodyDef.BodyType = BodyType.StaticBody; var shape = new CircleShape { Radius = 600 * ScaleFactor }; Body = world.CreateBody(bodyDef); var fixture = Body.CreateFixture(shape, 1); Fixtures.Add(fixture); fixture.IsSensor = true; }
public override void CreatePhysics(World world) { var bodyDef = CreateBodyDef(); bodyDef.FixedRotation = true; bodyDef.Position = ConvertToPhysicsVector(Position); bodyDef.BodyType = BodyType.KinematicBody; var shape = new PolygonShape(); shape.SetAsBox(30 * ScaleFactor, 40 * ScaleFactor); Body = world.CreateBody(bodyDef); var fixture = Body.CreateFixture(shape, 1); Fixtures.Add(fixture); fixture.IsSensor = true; Body.IsBullet = true; }
//--------------------------------------------------------------------------- public void AddRect(int x, int y, int width, int height) { PhysicsComponent physics = GetComponent <PhysicsComponent>(); if (physics != null) { Fixture fixture = FixtureFactory.AttachRectangle(width * 64.0f / Unit, height * 64.0f / Unit, 0, new Vector2((x + width / 2.0f) * 64.0f / Unit, (y + height / 2.0f) * 64.0f / Unit), physics.Body, Entity); fixture.CollisionCategories = m_CategoryMapping[CollisionCategory]; fixture.CollidesWith = m_CategoryMapping[CollidesWith]; fixture.IsSensor = true; fixture.OnCollision += OnCollision; fixture.OnSeparation += OnSeparation; Fixtures.Add(fixture); Rects.Add(new Rectangle(x * 64, y * 64, width * 64, height * 64)); AreaManager.Get().AddAreaRect(Entity, x, y, width, height); } }
public void PlaceFixture(string objType, Tile tile) { //TODO: This function assumes 1x1 no rotation objects if (!FixturePrototypes.ContainsKey(objType)) { Debug.LogError("FixtureProtoypes does not contain a definition for: " + objType); return; } Fixture obj = Fixture.PlaceInstance(FixturePrototypes [objType], tile); if (obj == null) { Debug.LogError("World:PlaceInstance returned a null object"); return; } Fixtures.Add(obj); InvalidateTileGraph(); if (cbFixtureCreated != null) { cbFixtureCreated(obj); } }
private bool AddInternal(Type type) { var typeInfo = type.GetTypeInfo(); if (TestHelper.HasTests(typeInfo) == false) { return(false); // does not contain any tests, skip it } var attrs = TestHelper.GetTestFixtureAttributes(typeInfo); // maybe there is no TestFixture attribute if (attrs.Count() == 0) { Fixtures.Add(new TestFixture(typeInfo, null)); // no TestFixture attribute on the class } else { foreach (var testFixtureAttribute in attrs) { Fixtures.Add(new TestFixture(typeInfo, testFixtureAttribute)); } } return(true); }
/// <summary> /// Sets up the form /// </summary> protected void Page_Load(object sender, EventArgs e) { //setup for testing CoreExtensions.Host.InitializeService(); //get the test suite TestSuite suite = TestUtility.GetTestSuite(Constants.DefaultWebTestAssembly); //get dictionaries for forms and querying foreach (TestMethod tm in suite.GetMethods()) { Methods.Add(tm.TestName.FullName, tm); } foreach (TestFixture tf in suite.GetFixtures()) { Fixtures.Add(tf.ClassName, tf); } foreach (TestEnvironment t in EnvironmentProvider.GetEnvironments().OrderBy(a => a.Name)) { Environments.Add(t.ID, t); } foreach (TestSystem tsys in SystemProvider.GetSystems().OrderBy(a => a.Name)) { Systems.Add(tsys.ID, tsys); } foreach (TestSite ts in SiteProvider.GetEnabledSites().OrderBy(a => a.SystemID).ThenBy(a => a.Name)) { try { Sites.Add(ts.ID, ts); } catch (ArgumentException aex) { throw new ArgumentException(string.Format("This key has already been added: {0}-{1}", ts.SystemID, ts.Name)); } } ltlResults.Text = string.Empty; //reset output ltlError.Text = string.Empty; ltlLog.Text = string.Empty; if (!IsPostBack) //setup form { foreach (KeyValuePair <string, TestFixture> kvp in Fixtures) { ListItem li = new ListItem(TestUtility.GetClassName(kvp.Value.ClassName), kvp.Value.TestName.FullName); cblTests.Items.Add(li); } foreach (KeyValuePair <int, TestEnvironment> ekvp in Environments) { ListItem li = new ListItem(ekvp.Value.Name, ekvp.Key.ToString()); cblEnv.Items.Add(li); } foreach (KeyValuePair <int, TestSystem> sykvp in Systems) { ListItem li = new ListItem(sykvp.Value.Name, sykvp.Value.Name); cblSystems.Items.Add(li); } foreach (KeyValuePair <int, TestSite> skvp in Sites) { ListItem li = new ListItem(string.Format("{1}<span class='systemName'>{0}</span>", Systems[skvp.Value.SystemID].Name, skvp.Value.Name), skvp.Key.ToString()); li.Attributes.Add("class", Systems[skvp.Value.SystemID].Name); cblSites.Items.Add(li); } } else { foreach (ListItem li in cblSites.Items) //css classes get lost on postback { li.Attributes.Add("class", Systems[Sites[int.Parse(li.Value)].SystemID].Name); } } }
public void AddFixture(Item item) { Fixtures ??= new List <Item>(); Fixtures.Add(item); }