// Token: 0x06002D16 RID: 11542 RVA: 0x000CB650 File Offset: 0x000C9850 public void ConstructFlowNodes(FixedTextBuilder.FlowModelBuilder flowBuilder, List <FixedNode> fixedNodes) { this._fixedNodes = fixedNodes; this._visitedArray = new BitArray(fixedNodes.Count); this._flowBuilder = flowBuilder; List <StoryFragment> storyFragmentList = this.StoryFragments.StoryFragmentList; foreach (StoryFragment storyFragment in storyFragmentList) { List <BlockElement> blockElementList = storyFragment.BlockElementList; foreach (BlockElement be in blockElementList) { this._CreateFlowNodes(be); } } this._flowBuilder.AddStartNode(FixedElement.ElementType.Paragraph); for (int i = 0; i < this._visitedArray.Count; i++) { if (!this._visitedArray[i]) { this.AddFixedNodeInFlow(i, null); } } this._flowBuilder.AddEndNode(); this._flowBuilder.AddLeftoverHyperlinks(); }
public void ConstructFlowNodes(FixedTextBuilder.FlowModelBuilder flowBuilder, List <FixedNode> fixedNodes) { // // Initialize some variables inside this class. // _fixedNodes = fixedNodes; _visitedArray = new BitArray(fixedNodes.Count); _flowBuilder = flowBuilder; List <StoryFragment> StoryFragmentList = StoryFragments.StoryFragmentList; foreach (StoryFragment storyFragme in StoryFragmentList) { List <BlockElement> blockElementList = storyFragme.BlockElementList; foreach (BlockElement be in blockElementList) { _CreateFlowNodes(be); } } // // After all the document structure referenced elements, we will go over // the FixedNodes again to take out all the un-referenced elements and put // them in the end of the story. // // Add the start node in the flow array. // _flowBuilder.AddStartNode(FixedElement.ElementType.Paragraph); for (int i = 0; i < _visitedArray.Count; i++) { if (_visitedArray[i] == false) { AddFixedNodeInFlow(i, null); } } _flowBuilder.AddEndNode(); //Add any undiscovered hyperlinks at the end of the page _flowBuilder.AddLeftoverHyperlinks(); }