public static Accum GetTicTimeFracAccum() { return(FixedMath.Clamp(new Accum(ticClock.ElapsedMilliseconds) / new Accum(Constants.MsecsPerTic), Accum.Zero, Accum.One)); }
static readonly Accum _friction = Accum.MakeAccum(0x00000000); //0x0000E800); public virtual Accum GetFriction() { return(FixedMath.Clamp(_friction, Accum.Zero, Accum.One)); }