// Start is called before the first frame update void Start() { csvReader = new ReadCSV(); lineLocs = new FixedLenQueue <Vector3>(maxQCap); lr = GetComponent <LineRenderer>(); csvReader.Read(fileName, out csvData, ReadCSV.FileFrom.StramingAssets); Vector3 vec = VectorForUnity(csvData.Rows[numInstantiated++]); startPosition = car.transform.position = nextPoint = vec; lineLocs.Add(vec); }