private void compileShader(FixedFuncShaders.eFixedFuncShaderIndex id, string shaderText, string[] defines, bool vertexShader) { Macro [] Macrodefines = null; if (defines != null) { Macrodefines = new Macro[defines.Length]; for (int k = 0; k < defines.Length; k++) { Macrodefines[k].Definition = defines[k]; } } GraphicsStream gs = ShaderLoader.CompileShader(shaderText, "main", Macrodefines, null, vertexShader ? "vs_2_0" : "ps_2_0", ShaderFlags.None); if (vertexShader) { BFixedFuncVS vsA = new BFixedFuncVS(); vsA.mVS = new VertexShader(BRenderDevice.getDevice(), gs); vsA.mID = id; mVertexShaders.Add(vsA); } else { BFixedFuncPS vsA = new BFixedFuncPS(); vsA.mPS = new PixelShader(BRenderDevice.getDevice(), gs); vsA.mID = id; mPixelShaders.Add(vsA); } gs.Close(); gs = null; }
public PixelShader getFFPS(FixedFuncShaders.eFixedFuncShaderIndex id) { return(mFFS.getPixelShader(id)); }
public VertexShader getFFVS(FixedFuncShaders.eFixedFuncShaderIndex id) { return(mFFS.getVertexShader(id)); }