public void MergeSectionStartFixPoint_OnSnapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { IRouteStatus connectedConv = fixpoint.Parent as IRouteStatus; PreviousLoadWaitingMerge = connectedConv.GetLoadWaitingStatus(fixpoint); PreviousLoadWaitingMerge.OnLoadWaitingChanged += PreviousLoadWaitingMerge_OnLoadWaitingChanged; }
private void StartFixPoint_Snapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { if (fixpoint.UserData is SorterElementFixPoint) { e.Cancel = true; } }
public override void StartFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { IRouteStatus connectedConv = stranger.Parent as IRouteStatus; PreviousLoadWaitingStraight = connectedConv.GetLoadWaitingStatus(stranger); PreviousLoadWaitingStraight.OnLoadWaitingChanged += PreviousLoadWaitingStraight_OnLoadWaitingChanged; }
/// <summary> /// The standard straight conveyor does not care what is waiting to be released into it, however if there is /// routing control on the receiving conveyor then this should be overridden to get the Load Waiting status of /// the previous conveyor. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public virtual void StartFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { if (stranger.Parent is IRouteStatus) { PreviousConveyor = stranger.Parent as IRouteStatus; } }
public void ReleaseSectionStartFixPoint_OnSnapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { NextConveyor = fixpoint.Parent as IRouteStatus; NextRouteStatus = NextConveyor.GetRouteStatus(fixpoint); NextRouteStatus.OnRouteStatusChanged += NextRouteStatus_OnRouteStatusChanged; releaseSection.Speed = NextConveyor.Speed; }
public void FeedSectionStartFixPoint_OnSnapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { PreviousConveyor = fixpoint.Parent as IRouteStatus; PreviousLoadWaiting = PreviousConveyor.GetLoadWaitingStatus(fixpoint); PreviousLoadWaiting.OnLoadWaitingChanged += PreviousLoadWaiting_OnLoadWaitingChanged; feedSection.Speed = PreviousConveyor.Speed; }
public override void StartFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { //Get the load waiting status of the previous conveyor and set as this conveyors load waiting status //This load waiting will mirror the load waiting status of the previous conveyor (merge/Divert) PreviousConveyor = stranger.Parent as IRouteStatus; PreviousLoadWaiting = PreviousConveyor.GetLoadWaitingStatus(stranger); SetLoadWaiting(PreviousLoadWaiting.LoadWaiting, false, null); PreviousLoadWaiting.OnLoadWaitingChanged += PreviousLoadWaiting_OnLoadWaitingChanged; }
private void EndFixPoint_Snapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { if (fixpoint.UserData is SorterElementFixPoint) { sorterElementFixPoint = (SorterElementFixPoint)fixpoint.UserData; sorterElementFixPoint.InductionPoint = inductionPoint; return; } e.Cancel = true; }
public override void EndFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { Speed = ((BaseTrack)stranger.Parent).Speed; StraightConveyor nextConveyor = stranger.Parent as StraightConveyor; if (nextConveyor != null) { nextConveyor.OnSpeedUpdated += BeltSorterMerge_OnSpeedUpdated; } base.EndFixPoint_OnSnapped(stranger, e); }
private void endFixPoint_Snapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) //fixpoint is the start of the conveyor that has been snapped to //Set routes up on conveyor { if (fixpoint.Type == FixPoint.Types.Start) { endFixPoint.Route.NextRoute = fixpoint.Route; } //if(transportsection != null && ((BaseTrack)fixpoint.Parent).TransportSection.Route != null) { // transportsection.Route.NextRoute = ((BaseTrack)fixpoint.Parent).TransportSection.Route; //} }
private void DestinationFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { if (stranger.Parent is IRouteStatus) { IRouteStatus destinationConveyor = (IRouteStatus)stranger.Parent; DematicFixPoint dfp = (DematicFixPoint)stranger.Attached; if (dfp != null) { dfp.FixPointRouteStatus = destinationConveyor.GetRouteStatus(stranger); dfp.FixPointRouteStatus.OnRouteStatusChanged += DestinationConveyorRouteStatus_OnRouteStatusChanged; } } }
private void PickConveyorStartFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { var conveyor = stranger.Parent as IPalletRouteStatus; if (conveyor != null) { if (pickStationConveyors.Contains(conveyor)) { return; } conveyor.OnLoadArrived += Conveyor_OnLoadArrived; pickStationConveyors.Add(conveyor); } }
private void StartFixPoint_Snapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { if (sorterElementFixPoint != null) { sorterElementFixPoint.ChutePoint = null; sorterElementFixPoint = null; } if (fixpoint.UserData is SorterElementFixPoint) { sorterElementFixPoint = (SorterElementFixPoint)fixpoint.UserData; sorterElementFixPoint.ChutePoint = chutePoint; return; } e.Cancel = true; }
private void SourceFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { if (stranger.Parent is IRouteStatus) { IRouteStatus sourceConveyor = (IRouteStatus)stranger.Parent; DematicFixPoint dfp = (DematicFixPoint)stranger.Attached; if (!SourceFixPoints.ContainsKey(dfp.Name)) { SourceFixPoints.Add(dfp.Name, dfp); } if (dfp != null) { dfp.FixPointLoadWaitingStatus = sourceConveyor.GetLoadWaitingStatus(stranger); dfp.FixPointLoadWaitingStatus.OnLoadWaitingChanged += FixPointLoadWaitingStatus_OnLoadWaitingChanged; } } else { // call upsnap method } }
void leftFixPoint_Snapped(FixPoint fixpoint, FixPoint.SnapEventArgs e) { }
void EndFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { NextConveyor = stranger.Parent as IRouteStatus; NextRouteStatus = NextConveyor.GetRouteStatus(stranger); NextRouteStatus.OnRouteStatusChanged += NextRouteStatus_OnAvailableChanged; }
public override void StartFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { base.StartFixPoint_OnSnapped(stranger, e); }
public override void StartFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { PreviousConveyor = stranger.Parent as IRouteStatus; PreviousLoadWaitingStatus = PreviousConveyor.GetLoadWaitingStatus(stranger); PreviousLoadWaitingStatus.OnLoadWaitingChanged += PreviousLoadWaitingStatus_OnLoadWaitingChanged; }
public void DivertSectionEndFixPoint_OnSnapped(FixPoint stranger, FixPoint.SnapEventArgs e) { divertSection.NextRouteStatus.OnRouteStatusChanged += DivertRouteStatus_OnAvailableChanged; }