public PlayerData() { name = "Brink"; level = 1; //temp 1 resId = 1; vip_value = 0; vip_level = 0; main_weaponId = 1000; exp = 0; mStrenLv = 0; mPack = new PackageManager(); sp = 0; sp_max = 0; sp_next_inc_time = ulong.MaxValue; mFittChance = 3; arena_currank = uint.MaxValue; arena_bestrank = uint.MaxValue; arena_score = 0; arena_lefttimes = 0; arena_buytimes = 0; arena_lasttime = 0; qualifying_currank = uint.MaxValue; qualifying_bestrank = uint.MaxValue; qualifying_lefttimes = 0; qualifying_buytimes = 0; qualifying_lasttime = 0; next_daily_resettime = ulong.MaxValue; rmb_used = 0; for (uint i = 0; i < mProceeds.Length; ++i) { mProceeds[i] = 0; } mWingData = new WingData(); skillData.Clear(); mChallengeStage.Clear(); mWingData.Clear(); // for(int i = 1 ; i < 13 ; i++) // { // if(skillData.mLevels.ContainsKey(i)) // skillData.mLevels[i] = 1; // else // skillData.mLevels.Add(i , 1); // } for (uint i = 0; i < (uint)FittingsType.MAX_FITTGINS; i++) { mFittings[i] = new FittingsData(); } mStageData.Clear(); mActivity.mActivityTypeCompletedTime.Clear(); mActivity.mHasCompletedActivity.Clear(); mZonesData.Clear(); mCropsData.Clear(); weapon_skill_unlocked = false; firstCharge = false; firstCharge_picked = false; }
public GhostData() { name = "Brink"; level = 1; resId = 1; main_weaponId = 1000; sub_weaponId = 1000; mStrenLv = 0; for (uint i = 0; i < (uint)FittingsType.MAX_FITTGINS; i++) { mFittings[i] = new FittingsData(); } skillData.Clear(); mWingData = new WingData(); mFashionData = new PlayerFashionData(); mWingData.Clear(); mMainCropsInfo.Clear(); mSubCropsInfo.Clear(); }
private void InitFittingsItemInfo() { WeaponModule wmodule = ModuleManager.Instance.FindModule <WeaponModule>(); if (wmodule == null) { return; } PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (module == null) { return; } FittingsTableItem fres = DataManager.FittingsTable[uiparam.itemid] as FittingsTableItem; if (fres == null) { GameDebug.LogError("资源ID为" + uiparam.itemid + "不存在表格fittings.txt中 "); return; } ConfigTableItem configitem = DataManager.ConfigTable[fres.grade] as ConfigTableItem; if (null == configitem) { return; } mFitName.text = "[" + configitem.value + "]" + fres.name; mFitType.text = "物品类型"; mFitUseLv.text = fres.itemtype; mFitDesc.text = fres.itemdesc; mFitAbtain.text = fres.itemabtain; SetIcon(mFitPic, fres.bmp); SetIcon(mItemPic1, null); mItemLb.text = ""; FittingsData fdata = module.GetFittingsData((uint)uiparam.packpos); if (fdata == null) { for (int i = 0; i < (int)FittingsType.MAX_PROPERTY; ++i) { mFitProNameList[i].text = ""; mFitproValueList[i].text = ""; } mFitProNameList[0].text = "配件未洗练!"; return; } for (int i = 0; i < (int)FittingsType.MAX_PROPERTY; ++i) { int proid = -1; int value = -1; bool forbid = false; if (!fdata.GetProValue((uint)i, ref proid, ref value, ref forbid)) { continue; } string pname = RoleProperty.GetPropertyName(proid); if ("error".Equals(pname)) { pname = "属性名称"; } mFitProNameList[i].text = pname; int min = 0; int max = 1; if (!wmodule.GetFittMinMax(uiparam.itemid, proid, ref min, ref max)) { mFitproValueList[i].text = "该条属性尚未洗炼!"; continue; } mFitproValueList[i].text = value.ToString(); /*int proindex = FittingsProperty.GetResId(proid); * string colorss = "000000"; * Hashtable map = DataManager.FittcolorTable; * foreach (FittcolorTableItem fcres in map.Values) * { * if (fcres.qualityid == fres.grade && value > System.Convert.ToInt32(fcres["max_" + proindex])) * continue; * * colorss = fcres.color; * break; * }*/ } }
public void BapFittings(uint pos, int fiId, bool[] lockIndex) { PlayerDataModule module = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (module == null) { return; } FittingsData fdata = module.GetFittingsData(pos); if (fdata == null) { return; } int id = fdata.GetId(); FittingsTableItem fres = DataManager.FittingsTable[id] as FittingsTableItem; if (fres == null) { return; } uint chance = module.GetFittChance(); BapFittingsActionParam param = new BapFittingsActionParam(); param.pos = pos; param.itemId = (uint)fres.costid; if (chance <= 0) { int lnum = 0; for (int i = 0; i < (int)FittingsType.MAX_PROPERTY; ++i) { if (lockIndex[i]) { lnum++; } } uint cnum = 0; if (lnum == 0) { cnum = fres.num_0; } else if (lnum == 1) { cnum = fres.num_1; } else if (lnum == 2) { cnum = fres.num_2; } uint count = PlayerDataPool.Instance.MainData.mPack.GetNumByID(fres.costid); if (count < cnum) { string ons = ItemManager.Instance.getItemName(fres.costid); PopTipManager.Instance.AddNewTip(StringHelper.GetString("item_need").Replace("?", ons)); return; } param.price = cnum; } else { param.price = 0; } int mCount = 0; for (int i = 0; i < (int)FittingsType.MAX_PROPERTY; ++i) { int proid = -1; if (lockIndex[mCount]) { int value = -1; bool forbid = false; if (!fdata.GetProValue((uint)mCount, ref proid, ref value, ref forbid)) { continue; } param.set_mproperty(mCount, proid); param.set_mvalue(mCount, value); param.set_mlock(mCount, lockIndex[mCount]); param.set_start(mCount, (uint)0); param.set_end(mCount, (uint)1); mCount++; continue; } proid = fres.GetProId(); if (proid == -1) { continue; } int ind = FittingsProperty.GetResId(proid); int minid = 0; int maxid = 0; if (!fres.GetIntervalByID(ind, ref minid, ref maxid)) { continue; } FittoddsTableItem odres = DataManager.FittoddsTable[maxid] as FittoddsTableItem; if (odres == null) { GameDebug.LogError("fittodds.txt填写错误 id = " + maxid); return; } uint roodds = (uint)UnityEngine.Random.Range(0, (int)odres.odds); for (int j = minid; j <= maxid; ++j) { FittoddsTableItem rares = DataManager.FittoddsTable[j] as FittoddsTableItem; if (rares == null) { GameDebug.LogError("fittodds.txt填写错误 id = " + j); return; } if (rares.odds > roodds) { param.set_mproperty(mCount, proid); param.set_mvalue(mCount, 1); param.set_mlock(mCount, lockIndex[mCount]); param.set_start(mCount, rares.start); param.set_end(mCount, rares.end - rares.start == 0 ? 1 : rares.end - rares.start); mCount++; break; } } } Net.Instance.DoAction((int)Message.MESSAGE_ID.ID_MSG_WD_BAP_FITTINGS, param); }