void OnDrawGizmos() { List <Vector3> points = new List <Vector3>(parentTransform.childCount); foreach (Transform child in parentTransform) { if (child.gameObject.activeInHierarchy) { points.Add(child.position); } } if (fitType == FitType.Line) { Fit.Line(points, out origin, ref direction, 1, true); } else if (fitType == FitType.LineFast) { Fit.LineFast(points, out origin, ref direction, 1, true); } else if (fitType == FitType.Plane) { Fit.Plane(points, out origin, out direction, 100, true); } else if (fitType == FitType.OrdinaryLine) { Fit.Polynomial(points, 1, true); } else if (fitType == FitType.OrdinaryParabola) { Fit.Polynomial(points, 2, true); } else if (fitType == FitType.OrdinaryCubic) { Fit.Polynomial(points, 3, true); } }