public void UpgradeFishingRodLevel() { switch (currentFishingRodUpgrade) { case (FishingRodUpgrade.WOOD): currentFishingRodUpgrade = FishingRodUpgrade.SILVER; SetCurrentFishingRod(); break; case (FishingRodUpgrade.SILVER): currentFishingRodUpgrade = FishingRodUpgrade.IRON; SetCurrentFishingRod(); break; case (FishingRodUpgrade.IRON): currentFishingRodUpgrade = FishingRodUpgrade.DIAMOND; SetCurrentFishingRod(); break; case (FishingRodUpgrade.DIAMOND): currentFishingRodUpgrade = FishingRodUpgrade.TITANIUM; SetCurrentFishingRod(); break; case (FishingRodUpgrade.TITANIUM): SetCurrentFishingRod(); maxUpgraded = true; break; } }
public Upgrade(UpgradeType upgradeType) { this.upgradeType = upgradeType; switch (upgradeType) { case (UpgradeType.FISHING_ROD): currentFishingRodUpgrade = FishingRodUpgrade.WOOD; SetCurrentUpdateLevel(); break; case (UpgradeType.BETTER_BOAT): currentBoatUpgrade = BoatUpgrade.LITTLE_BOAT; SetCurrentUpdateLevel(); break; } this.maxUpgraded = false; }