public void ClearFishingGroundList() { if (FishingGroundList.Count > 0) { FishingGroundList.Clear(); } }
public void AddFishingGround(FishingGround fg) { if (FishingGroundList == null) { FishingGroundList = new List <FishingGround>(); } if (!FishingGroundList.Contains(fg)) { FishingGroundList.Add(fg); } }