protected void UpdateSolution(FishSimulator.Delta delta, FishSimulator.Solution solution) { // if (this.controlMode == ControlMode.Normal) // { // } // else // { // var data = this.customData.Interval; // this.IsDone = delta.current > data.y; // } /*var data = this.brain.Current; * this.IsDone = delta.current > data.Interval.y; */ // if (this.IsDone) delta.Reset(); /*return; * if (delta.current > this.trajactory.GetValueX(this.currentIndex)) * { * this.trajactory[this.currentIndex] = this.body.modelData.Head.Position; * this.velocity[this.currentIndex] = this.body.modelData.Velocity; * this.currentIndex++; * }*/ this.logger.Log(this.body.modelData, delta.current); }
public void MainUpdate(FishSimulator.Delta delta, FishSimulator.Solution solution) { this.localDelta.current += delta.deltaTime; this.localDelta.local += delta.deltaTime; this.localDelta.deltaTime = delta.deltaTime; this.UpdatePerception(this.localDelta); this.UpdateBrain(this.localDelta); this.UpdateFocusser(this.localDelta); this.UpdateMotorController(this.localDelta); this.UpdateBody(this.localDelta); this.UpdateSolution(this.localDelta, solution); }