public override Type GetResourceType(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource) { Type type = FishInfo.GetSpecialItem(from, tool, loc, false); if (type == null) type = base.GetResourceType(from, tool, def, map, loc, resource); return type; }
public override void FinishHarvesting(Mobile from, Item tool, HarvestDefinition def, object toHarvest, object locked) { //Lava fishing needs to have its own set of rules. if (IsLavaHarvest(tool, toHarvest)) { from.EndAction(locked); if (!CheckHarvest(from, tool)) { return; } int tileID; Map map; Point3D loc; if (!GetHarvestDetails(from, tool, toHarvest, out tileID, out map, out loc)) { OnBadHarvestTarget(from, tool, toHarvest); return; } else if (!def.Validate(tileID) && !def.ValidateSpecial(tileID)) { OnBadHarvestTarget(from, tool, toHarvest); return; } if (!CheckRange(from, tool, def, map, loc, true)) { return; } else if (!CheckResources(from, tool, def, map, loc, true)) { return; } else if (!CheckHarvest(from, tool, def, toHarvest)) { return; } HarvestBank bank = def.GetBank(map, loc.X, loc.Y); if (bank == null) { return; } HarvestVein vein = bank.Vein; if (vein == null) { return; } Type type = null; HarvestResource resource = MutateResource(from, tool, def, map, loc, vein, vein.PrimaryResource, vein.FallbackResource); if (from.CheckSkill(def.Skill, resource.MinSkill, resource.MaxSkill)) { //Special eye candy item type = GetSpecialLavaItem(from, tool, map, loc, toHarvest); //Special fish if (type == null) { type = FishInfo.GetSpecialItem(from, tool, loc, IsLavaHarvest(tool, tileID)); } if (type != null) { Item item = Construct(type, from, tool); if (item == null) { type = null; } else { if (from.AccessLevel == AccessLevel.Player) { bank.Consume(Convert.ToInt32(map != null && map.Rules == MapRules.FeluccaRules ? Math.Ceiling(item.Amount / 2.0) : item.Amount), from); } if (Give(from, item, true)) { SendSuccessTo(from, item, null); } else { SendPackFullTo(from, item, def, null); item.Delete(); } } } } if (type == null) { def.SendMessageTo(from, def.FailMessage); double skill = from.Skills[SkillName.Fishing].Value / 50; if (0.5 / skill > Utility.RandomDouble()) { OnToolUsed(from, tool, false); } } else { OnToolUsed(from, tool, true); } OnHarvestFinished(from, tool, def, vein, bank, null, null); } else { base.FinishHarvesting(from, tool, def, toHarvest, locked); } }