示例#1
0
    void Start()
    {
        Resources.UnloadUnusedAssets();

        FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>();
        SubwayMovement        = GameObject.Find("---StationController").GetComponent <SubwayMovement>();
        RatingSystem          = GameObject.Find("FloatingUI").GetComponent <RatingSystem>();
        FishBossNotification  = GameObject.Find("FishBossUI").GetComponent <FishBossNotification>();



        PathFollower = MapCar.GetComponent <PathFollower>();
        carCG        = MapCar.GetComponent <CanvasGroup>();

        int skipInstruction = PlayerPrefs.GetInt("skip", -1);

        if (skipInstruction == 1)
        {
            skip = true;
        }

        GameObject.Find("Main Camera").transform.position = new Vector3(0, 0, -20);

        if (!skip)
        {
        }
        else
        {
            //FinalCameraController.myCameraState = FinalCameraController.CameraState.Subway;
            //ShowRatingSys(false);
            //CloseInstruction();
            EndMapTutorial();
        }



        comicList.Add(new List <Sprite>());
        comicList[0].AddRange(comics1);
        comicList.Add(new List <Sprite>());
        comicList[1].AddRange(comics2);
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("PERSISTENT:" + Application.persistentDataPath);
        if (!isTutorial)
        {
            setting.SetActive(false);
            instruction.SetActive(false);
        }
        //        myCameraState = CameraState.Subway;
        myAppState = AppState.Mainpage;

        CameraMovement = transform.gameObject.GetComponent <CameraMovement>();

        InstagramController  = GameObject.Find("---InstagramController").GetComponent <InstagramController>();
        RatingSys            = GameObject.Find("FloatingUI").GetComponent <RatingSystem>();
        inventorySlotMgt     = GameObject.Find("---InventoryController").GetComponent <InventorySlotMgt>();
        FishBossNotification = GameObject.Find("FishBossUI").GetComponent <FishBossNotification>();
        BagsController       = GameObject.Find("---BagsController").GetComponent <BagsController>();
        FishTextManager      = GameObject.Find("---FishTextManager").GetComponent <FishTextManager>();
        FishBossNotification.HideFish();


        fishTalk.SetActive(false);
        Hide(frontPage);
        Hide(TakePhoto);
        Posture.SetActive(false);



        fishTalkText = fishTalk.gameObject.GetComponentInChildren <TextMeshPro>();
        Hide(Inventory);
        Hide(fishShoutCG);

        ChapterOneEnd = false;

        alreadyClothUI = false;
    }