public void SelectLaserKeyboard(KeyCode key) { if (Input.GetKeyDown(key) && weaponAndAmmoManager.hasLaser) { trapControl.enabled = false; laserControl.enabled = true; grenadeControl.enabled = false; knifeControl.enabled = false; trapControl.trap.SetActive(false); laserControl.laserPistol.SetActive(true); knifeControl.knife.SetActive(false); grenadeControl.firstPersonModel.SetActive(false); fpc.DeactivateCameraGun(); cameragunControl.DeactivateCameraOnWeaponSwitch(); cameragunControl.enabled = false; cameragunControl.firstPersonModel.SetActive(false); } }