// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = m_FirstPersonCamera.GetComponent <Camera>(); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); }