/// <summary> /// Method to change the fixed letters after a word is placed /// </summary> /// <param name="madeWord"></param> /// <param name="isBot"></param> public void ChangeFixedLetters(string madeWord, bool isBot = false) { TheLetterManager.SecondLetter = TheLetterManager.FirstLetter; var lastIndex = madeWord.Length; TheLetterManager.FirstLetter = madeWord[lastIndex - 1]; if (isBot) { FirstLetterBlock.GetComponentInChildren <Text>().text = TheLetterManager.FirstLetter.ToString().ToUpper(); SecondLetterBlock.GetComponentInChildren <Text>().text = TheLetterManager.SecondLetter.ToString().ToUpper(); FirstLetterBlock.GetComponentsInChildren <Text>()[1].text = TheLetterManager.CharactersValues .First(x => x.Key == char.ToLower(TheLetterManager.FirstLetter)).Value.ToString(); SecondLetterBlock.GetComponentsInChildren <Text>()[1].text = TheLetterManager.CharactersValues .First(x => x.Key == char.ToLower(TheLetterManager.SecondLetter)).Value.ToString(); RemoveAllLetters(); } else { GameObject parentRow = GetRightRow(1); Transform placeHolder = parentRow.transform.GetChild(0); DestroyImmediate(placeHolder.gameObject); FirstLetterBlock = InstantiateLetterButton('?', true, false, 1, 0); parentRow = GetRightRow(1); placeHolder = parentRow.transform.GetChild(1); DestroyImmediate(placeHolder.gameObject); SecondLetterBlock = InstantiateLetterButton('?', false, true, 1, 1); if (GameInstance.instance.IsMultiplayer) { _gameBoard.CallRPCPlaceLtrz(TheLetterManager.FirstLetter.ToString(), true, false, 1, 0, 1); _gameBoard.CallRPCPlaceLtrz(TheLetterManager.SecondLetter.ToString(), false, true, 1, 1, 1); } } }
/// <summary> /// Trade the fixed letters for two random ones /// </summary> private void OnTradeFixedTouched() { BoosterTouched(() => { TheLetterManager.FirstLetter = TheLetterManager.GetVowelOrConsonant(GameInstance.instance.difficulty == Difficulty.Medium); TheLetterManager.SecondLetter = TheLetterManager.GetVowelOrConsonant(GameInstance.instance.difficulty != Difficulty.Hard); FirstLetterBlock.GetComponentInChildren <Text>().text = TheLetterManager.FirstLetter.ToString().ToUpper(); SecondLetterBlock.GetComponentInChildren <Text>().text = TheLetterManager.SecondLetter.ToString().ToUpper(); FirstLetterBlock.GetComponentsInChildren <Text>()[1].text = TheLetterManager.CharactersValues.FirstOrDefault(x => x.Key == TheLetterManager.FirstLetter).Value.ToString().ToUpper(); SecondLetterBlock.GetComponentsInChildren <Text>()[1].text = TheLetterManager.CharactersValues.FirstOrDefault(x => x.Key == TheLetterManager.SecondLetter).Value.ToString().ToUpper(); }, 20, Booster4); }