public void Execute() { if (AmmoFired < myBoss.BulletsAmount) { myBoss.MyWeapon.Aim(myBoss.Target.transform.position); if (myBoss.MyWeapon.Shoot()) { AmmoFired++; } } else { if (myBoss.NextPosition == myBoss.ShootingPositions[0]) { int i = Random.Range(0, 2); if (i == 0) { myBoss.ChangeState(new ChargingState()); } else { myBoss.ChangeState(new SpawningEggsState()); } } else { myBoss.NextState = new ShootingState(); myBoss.ChangeState(new MovingState()); } } }
public void Execute() { if (!myBoss.IsCharging) { if (chargeCount == myBoss.MaxChargesCount) { int i = Random.Range(0, 2); if (i == 0) { myBoss.NextState = new ShootingState(); myBoss.ChangeState(new MovingState()); } else { myBoss.ChangeState(new SpawningEggsState()); } } else { chargeCount++; myBoss.StartCoroutine(myBoss.ChargeAtPlayer()); } } }
public void Execute() { if (myBoss.transform.position == myBoss.NextPosition) { myBoss.ChangeState(myBoss.NextState); } }
public void Execute() { if (!myBoss.IsSpawning) { myBoss.ChangeState(new ChargingState()); } }