public override DamageResult Apply(DamageInfo dinfo, Thing victim)
        {
            Pawn pawn = victim as Pawn;

            if (pawn != null && pawn.Faction == Faction.OfPlayer)
            {
                Find.TickManager.slower.SignalForceNormalSpeedShort();
            }
            Map          map          = victim.Map;
            DamageResult damageResult = base.Apply(dinfo, victim);

            if (!damageResult.deflected && !dinfo.InstantPermanentInjury && Rand.Chance(FireUtility.ChanceToAttachFireFromEvent(victim)))
            {
                victim.TryAttachFire(Rand.Range(0.15f, 0.25f));
            }
            if (victim.Destroyed && map != null && pawn == null)
            {
                foreach (IntVec3 item in victim.OccupiedRect())
                {
                    FilthMaker.TryMakeFilth(item, map, ThingDefOf.Filth_Ash);
                }
                Plant plant = victim as Plant;
                if (plant != null && victim.def.plant.IsTree && plant.LifeStage != 0 && victim.def != ThingDefOf.BurnedTree)
                {
                    ((DeadPlant)GenSpawn.Spawn(ThingDefOf.BurnedTree, victim.Position, map)).Growth = plant.Growth;
                }
            }
            return(damageResult);
        }
        public override DamageResult Apply(DamageInfo dinfo, Thing victim)
        {
            DamageResult damageResult = base.Apply(dinfo, victim);

            if (!damageResult.deflected && !dinfo.InstantPermanentInjury && Rand.Chance(FireUtility.ChanceToAttachFireFromEvent(victim) * 0.25f))
            {
                victim.TryAttachFire(Rand.Range(0.15f, 0.25f));
            }
            return(damageResult);
        }