示例#1
0
 protected override void OnTarget(Mobile from, object targ)
 {
     if (targ is BaseCreature)
     {
         BaseCreature bc = (BaseCreature)targ;
         if (from.InRange(bc, 1))
         {
             if (bc.ControlMaster != from)
             {
                 from.SendMessage("You can only put a bridle on your own animal!");
             }
             else
             {
                 if (targ is WildHorse)
                 {
                     Horse h = new Horse();
                     h.Body = bc.Body;
                     ConvertAnimal(bc, h);
                     br.Consume();
                 }
                 else if (targ is Llama)
                 {
                     RidableLlama rl = new RidableLlama();
                     ConvertAnimal(bc, rl);
                     br.Consume();
                 }
                 else if (targ is WildDesertOstard)
                 {
                     DesertOstard dost = new DesertOstard();
                     ConvertAnimal(bc, dost);
                     br.Consume();
                 }
                 else if (targ is WildFireSteed)
                 {
                     FireSteed fs = new FireSteed();
                     ConvertAnimal(bc, fs);
                     br.Consume();
                 }
                 else if (targ is WildForestOstard)
                 {
                     ForestOstard fost = new ForestOstard();
                     ConvertAnimal(bc, fost);
                     br.Consume();
                 }
                 else if (targ is WildFrenziedOstard)
                 {
                     FrenziedOstard fzost = new FrenziedOstard();
                     ConvertAnimal(bc, fzost);
                     br.Consume();
                 }
                 else if (targ is WildHiryu)
                 {
                     Hiryu hi = new Hiryu();
                     ConvertAnimal(bc, hi);
                     br.Consume();
                 }
                 else if (targ is WildLesserHiryu)
                 {
                     LesserHiryu lh = new LesserHiryu();
                     ConvertAnimal(bc, lh);
                     br.Consume();
                 }
                 else if (targ is WildNightmare)
                 {
                     Nightmare nm = new Nightmare();
                     ConvertAnimal(bc, nm);
                     br.Consume();
                 }
                 else if (targ is WildRidgeback)
                 {
                     Ridgeback rb = new Ridgeback();
                     ConvertAnimal(bc, rb);
                     br.Consume();
                 }
                 else if (targ is WildSavageRidgeback)
                 {
                     SavageRidgeback sr = new SavageRidgeback();
                     ConvertAnimal(bc, sr);
                     br.Consume();
                 }
                 else if (targ is WildSilverSteed)
                 {
                     SilverSteed ss = new SilverSteed();
                     ConvertAnimal(bc, ss);
                     br.Consume();
                 }
                 else if (targ is WildSwampDragon)
                 {
                     SwampDragon sd = new SwampDragon();
                     ConvertAnimal(bc, sd);
                     br.Consume();
                 }
                 else
                 {
                     from.SendMessage("You can't put a bridle on that.");
                 }
             }
         }
         else
         {
             from.SendMessage("That's too far away");
         }
     }
     else
     {
         from.SendMessage("You can't put a bridle on that.");
     }
 }
示例#2
0
        public override void OnDoubleClick(Mobile from)
        {
            if (IsChildOf(from.Backpack))
            {
                int hours, minutes;
                Clock.GetTime(Map, Location.X, Location.Y, out hours, out minutes);

                if (hours <= 19)
                {
                    #region Spawn Random Ambush

                    switch (Utility.Random(3))
                    {
                    case 0:
                    {
                        from.SendMessage("*As your gaze scans the horizon, you notice a group of brigands closing in*");

                        #region Define Mobiles To Spawn
                        // I've reserved spawn01-spawn09; however, you can add as many variables as you like as long as they are unique

                        Mobile spawn01 = new Brigand();
                        Mobile spawn02 = new Brigand();
                        Mobile spawn03 = new Brigand();
                        Mobile spawn04 = new Brigand();
                        Mobile spawn05 = new Brigand();
                        Mobile spawn06 = new Brigand();

                        #endregion

                        switch (Utility.Random(2))
                        {
                        case 1:
                        {
                            /// <summary>
                            /// Don't forget to plug in the spawn variables you add above below:
                            /// </summary>
                            spawn01.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                            spawn02.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                            spawn03.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                            spawn04.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                            spawn05.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                            spawn06.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                            break;
                        }

                        case 0:
                        {
                            switch (Utility.Random(4))
                            {
                            case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;

                            case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                            // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                            case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                Mobile subspawn01 = new Rat();
                                subspawn01.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                            case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                            }
                            break;
                        }
                        }
                        break;
                    }

                    case 1:
                    {
                        from.SendMessage("*As your gaze scans the horizon, you notice an Ettin patrol nearby*");

                        #region Define Mobiles To Spawn
                        // I've reserved spawn11-spawn19; however, you can add as many variables as you like as long as they are unique

                        Mobile spawn11 = new Ettin();
                        Mobile spawn12 = new Ettin();
                        Mobile spawn13 = new Ettin();
                        Mobile spawn14 = new Ettin();
                        Mobile spawn15 = new Ettin();
                        Mobile spawn16 = new Ettin();

                        #endregion

                        switch (Utility.Random(2))
                        {
                        case 1:
                        {
                            /// <summary>
                            /// Don't forget to plug in the spawn variables you add above below:
                            /// </summary>
                            spawn11.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                            spawn12.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                            spawn13.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                            spawn14.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                            spawn15.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                            spawn16.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                            break;
                        }

                        case 0:
                        {
                            switch (Utility.Random(2, 4))
                            {
                            case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;

                            case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                            // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                            case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                Mobile subspawn11 = new Rat();
                                subspawn11.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                            case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                            }
                            break;
                        }
                        }
                        break;
                    }

                    case 2:     // This case makes the Scout Spyglass act like a normal Spyglass
                    {
                        if (hours < 5 || hours > 17)
                        {
                            from.SendLocalizedMessage(1055040);         // You gaze up into the glittering night sky.  With great care, you compose a chart of the most prominent star patterns.
                        }
                        else
                        {
                            from.SendLocalizedMessage(1055039);         // You gaze up into the sky, but it is not dark enough to see any stars.
                        }
                        break;
                    }
                    }

                    #endregion
                }
                else
                {
                    #region Spawn Random Ambush

                    switch (Utility.Random(3))
                    {
                    case 0:
                    {
                        from.SendMessage("*As your gaze scans the horizon, you notice a group of black bears closing in*");

                        #region Define Mobiles To Spawn
                        // I've reserved spawn21-spawn29; however, you can add as many variables as you like as long as they are unique

                        Mobile spawn21 = new BlackBear();
                        Mobile spawn22 = new BlackBear();
                        Mobile spawn23 = new BlackBear();
                        Mobile spawn24 = new BlackBear();
                        Mobile spawn25 = new BlackBear();
                        Mobile spawn26 = new BlackBear();

                        #endregion

                        switch (Utility.Random(2))
                        {
                        case 1:
                        {
                            /// <summary>
                            /// Don't forget to plug in the spawn variables you add above below:
                            /// </summary>
                            spawn21.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                            spawn22.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                            spawn23.MoveToWorld(new Point3D(from.X + 20, from.Y, from.Z), from.Map);
                            spawn24.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                            spawn25.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                            spawn26.MoveToWorld(new Point3D(from.X, from.Y + 20, from.Z), from.Map);
                            break;
                        }

                        case 0:
                        {
                            switch (Utility.Random(4))
                            {
                            case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;

                            case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                            // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                            case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                Mobile subspawn21 = new Rat();
                                subspawn21.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                            case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                            }
                            break;
                        }
                        }
                        break;
                    }

                    case 1:
                    {
                        from.SendMessage("*As your gaze scans the horizon, you notice an Fire Gargoyle patrol nearby*");

                        #region Define Mobiles To Spawn
                        // I've reserved spawn31-spawn39; however, you can add as many variables as you like as long as they are unique

                        Mobile spawn31 = new FireGargoyle();
                        Mobile spawn32 = new FireSteed();
                        Mobile spawn33 = new FireGargoyle();
                        Mobile spawn34 = new FireSteed();
                        Mobile spawn35 = new FireGargoyle();
                        Mobile spawn36 = new FireBeetle();

                        #endregion

                        switch (Utility.Random(2))
                        {
                        case 1:
                        {
                            /// <summary>
                            /// Don't forget to plug in the spawn variables you add above below:
                            /// </summary>
                            spawn31.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                            spawn32.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                            spawn33.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                            spawn34.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                            spawn35.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                            spawn36.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                            break;
                        }

                        case 0:
                        {
                            switch (Utility.Random(4))
                            {
                            case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;

                            case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                            // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                            case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                Mobile subspawn31 = new Rat();
                                subspawn31.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                            case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                            }
                            break;
                        }
                        }
                        break;
                    }

                    case 2:     // This case makes the Scout Spyglass act like a normal Spyglass
                    {
                        if (hours < 5 || hours > 17)
                        {
                            from.SendLocalizedMessage(1055040);         // You gaze up into the glittering night sky.  With great care, you compose a chart of the most prominent star patterns.
                        }
                        else
                        {
                            from.SendLocalizedMessage(1055039);         // You gaze up into the sky, but it is not dark enough to see any stars.
                        }
                        break;
                    }
                    }

                    #endregion
                }

                --this.UsesRemaining;

                if (this.UsesRemaining == 0)
                {
                    this.Delete();
                }
            }
            else
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
        }