示例#1
0
    private void LosePower(PowerType powerType)
    {
        powerTimes [(int)powerType] = noOpVal;

        switch (powerType)
        {
        case PowerType.RapidFire:
            FirePoop.LosePower();
            break;

        case PowerType.StopTime:
            ScrollingObject.LoseSlowTime();
            break;

        default:
            break;
        }
    }
示例#2
0
    public void GainPower(PowerType powerType)
    {
        powerTimes [(int)powerType] = powerDurations [(int)powerType];

        switch (powerType)
        {
        case PowerType.RapidFire:
            FirePoop.GainPower();
            break;

        case PowerType.StopTime:
            ScrollingObject.GainSlowTime();
            break;

        default:
            break;
        }
    }