protected void UpdateShootingPointInFireArm() { GameObject weapon = fire_arms[weapon_in_use]; FireArm controller = weapon.GetComponent <FireArm>(); controller.UpdateShootingPoint(getShootingpoint()); }
private void UpdateShootingPointHandBased() { //This point will be updated with the leap motion int index_finger = 1; GameObject weapon = fire_arms[weapon_in_use]; FireArm controller = weapon.GetComponent <FireArm>(); controller.UpdateShootingPoint(GetShootingPoint()); }