示例#1
0
    protected void UpdateShootingPointInFireArm()
    {
        GameObject weapon     = fire_arms[weapon_in_use];
        FireArm    controller = weapon.GetComponent <FireArm>();

        controller.UpdateShootingPoint(getShootingpoint());
    }
示例#2
0
    private void UpdateShootingPointHandBased()
    {
        //This point will be updated with the leap motion
        int        index_finger = 1;
        GameObject weapon       = fire_arms[weapon_in_use];
        FireArm    controller   = weapon.GetComponent <FireArm>();

        controller.UpdateShootingPoint(GetShootingPoint());
    }