public IEnumerator MainMenuCoroutine()
    {
        enabled = true;

        Debug.Log("lololo");

        FinishReason = FinishReasonType.None;
        yield return(new WaitWhile(() => FinishReason == FinishReasonType.None));


        Debug.Log("lilili");

        enabled = false;
    }
 public void OnPlayClicked()
 {
     FinishReason = FinishReasonType.PlayClicked;
 }