public void EnableFinishScreen()
    {
        PlaySound();

        SaveLvl();
        GameMain.SetActive(false);

        if (isEndBiome)
        {
            Ads.Instance.ShowReward();

            StartCoroutine(ShowEndBiome());
        }
        else
        {
            Ads.Instance.ShowInterstitial();

            if (PlayerPrefs.GetString("transitions") == "auto")
            {
                TransitionsMenu.Instance.TransitionScene(nameNextLvl);
            }
            else
            {
                Finish.SetActive(true);
            }
        }
    }
    IEnumerator ShowEndBiome()
    {
        endBiomeImg.SetActive(true);
        yield return(new WaitForSeconds(3f));

        endBiomeImg.SetActive(false);

        if (PlayerPrefs.GetString("transitions") == "auto")
        {
            TransitionsMenu.Instance.TransitionScene(nameNextLvl);
        }
        else
        {
            Finish.SetActive(true);
        }
    }