示例#1
0
        private double CalculateLastResortScore(Move move)
        {
            ScoreInfo score = new ScoreInfo(Coefficients, Group1);

            Pile fromPile  = FindTableau[move.From];
            Pile toPile    = FindTableau[move.To];
            Card fromCard  = fromPile[move.FromRow];
            bool wholePile = move.FromRow == 0;

            score.UsesSpace     = true;
            score.DownCount     = FindTableau.GetDownCount(move.From);
            score.TurnsOverCard = wholePile && score.DownCount != 0;
            score.FaceValue     = (int)fromCard.Face;
            score.IsKing        = fromCard.Face == Face.King;
            score.Uses          = CountUses(move);

            if (wholePile)
            {
                // Only move an entire pile if there
                // are more cards to be turned over.
                if (!score.TurnsOverCard)
                {
                    return(Move.RejectScore);
                }
            }
            else if (fromPile[move.FromRow - 1].IsTargetFor(fromCard))
            {
                // No point in splitting consecutive cards
                // unless they are part of a multi-move
                // sequence.
                return(Move.RejectScore);
            }

            return(score.LastResortScore);
        }
        private bool TryAddOneRunMove(int oneRun, int target)
        {
            Pile oneRunPile = WorkingTableau[oneRun];

            if (oneRunPile.Count == 0)
            {
                return(false);
            }
            Card oneRunRootCard = oneRunPile[0];

            // Check whether the one run pile matches the target pile.
            Card targetCard = WorkingTableau.GetCard(target);

            if (!oneRunRootCard.IsSourceFor(targetCard))
            {
                return(false);
            }

            // Check whether we can make the move.
            int oneRunSuits         = oneRunPile.CountSuits();
            int oneRunMaxExtraSuits = ExtraSuits(GetNumberOfSpacesLeft());

            HoldingStack.Clear();
            if (oneRunSuits - 1 > oneRunMaxExtraSuits)
            {
                oneRunSuits -= FindHolding(WorkingTableau, HoldingStack, false, oneRunPile, oneRun, 0, oneRunPile.Count, target, oneRunMaxExtraSuits);
                if (oneRunSuits - 1 > oneRunMaxExtraSuits)
                {
                    // Not enough spaces and/or holding piles.
                    return(false);
                }
            }

            // Handle the messy cases.
            if (Offload.IsEmpty || Offload.SinglePile && FindTableau.GetDownCount(oneRun) == 0)
            {
                // Save working state.
                SaveWorkingState();

                // Found a home for the one run pile.
                AddSupplementaryMove(new Move(oneRun, 0, target), oneRunPile, HoldingStack.Set, true);

                if (AddMove(order + GetOrder(targetCard, oneRunRootCard)))
                {
                    return(true);
                }

                // Restore working state.
                RestoreWorkingState();
            }

            return(false);
        }
示例#3
0
        private double CalculateCompositeSinglePileScore(Move move)
        {
            ScoreInfo score = new ScoreInfo(Coefficients, Group0);

            score.Order                 = move.ToRow;
            score.FaceValue             = 0;
            score.NetRunLength          = 0;
            score.DownCount             = FindTableau.GetDownCount(move.From);
            score.TurnsOverCard         = move.Flags.TurnsOverCard();
            score.CreatesSpace          = move.Flags.CreatesSpace();
            score.UsesSpace             = move.Flags.UsesSpace();
            score.Discards              = move.Flags.Discards();
            score.IsCompositeSinglePile = true;
            score.NoSpaces              = FindTableau.NumberOfSpaces == 0;
            score.OneRunDelta           = 0;

            if (score.UsesSpace)
            {
                // XXX: should calculate uses, is king, etc.
                score.Coefficient0 = Group1;
                return(score.LastResortScore);
            }
            return(score.Score);
        }
示例#4
0
        private void Check(int from, int fromRow, int extraSuits, int maxExtraSuits)
        {
            if (fromRow == 0 && FindTableau.GetDownCount(from) != 0)
            {
                // Would turn over a card.
                return;
            }

            Pile fromPile       = FindTableau[from];
            Card fromCard       = fromPile[fromRow];
            Card fromCardParent = Card.Empty;
            bool inSequence     = true;

            if (fromRow != 0)
            {
                fromCardParent = fromPile[fromRow - 1];
                inSequence     = fromCardParent.IsTargetFor(fromCard);
            }
            HoldingStack fromHoldingStack = HoldingStacks[from];

            for (int to = 0; to < NumberOfPiles; to++)
            {
                Pile toPile = FindTableau[to];
                if (to == from || toPile.Count == 0)
                {
                    continue;
                }
                int splitRow = toPile.Count - RunFinder.GetRunUpAnySuit(to);
                int toRow    = -1;
                if (inSequence)
                {
                    // Try to find from counterpart in the first to run.
                    toRow = splitRow + (int)(toPile[splitRow].Face - fromCard.Face);
                    if (toRow < splitRow || toRow >= toPile.Count)
                    {
                        // Sequence doesn't contain our counterpart.
                        continue;
                    }
                }
                else
                {
                    // Try to swap with both runs out of sequence.
                    toRow = splitRow;
                    if (fromRow != 0 && !fromCardParent.IsTargetFor(toPile[toRow]))
                    {
                        // Cards don't match.
                        continue;
                    }
                }
                if (toRow == 0)
                {
                    if (fromRow == 0)
                    {
                        // No point in swap both entire piles.
                        continue;
                    }
                    if (FindTableau.GetDownCount(to) != 0)
                    {
                        // Would turn over a card.
                        continue;
                    }
                }
                else if (!toPile[toRow - 1].IsTargetFor(fromCard))
                {
                    // Cards don't match.
                    continue;
                }

                int toSuits = RunFinder.CountSuits(to, toRow);
                if (extraSuits + toSuits <= maxExtraSuits)
                {
                    // Swap with no holding piles.
                    Algorithm.ProcessCandidate(new Move(MoveType.Swap, from, fromRow, to, toRow));
                    continue;
                }

                HoldingStack toHoldingStack = HoldingStacks[to];
                if (extraSuits + toSuits > maxExtraSuits + fromHoldingStack.Suits + toHoldingStack.Suits)
                {
                    // Not enough spaces.
                    continue;
                }

                Used.Clear();
                Used.Add(from);
                Used.Add(to);
                int fromHoldingCount = 0;
                int toHoldingCount   = 0;
                int fromHoldingSuits = 0;
                int toHoldingSuits   = 0;
                while (true)
                {
                    if (fromHoldingCount < fromHoldingStack.Count &&
                        fromHoldingStack[fromHoldingCount].FromRow >= fromRow &&
                        !Used.Contains(fromHoldingStack[fromHoldingCount].To))
                    {
                        Used.Add(fromHoldingStack[fromHoldingCount].To);
                        fromHoldingSuits = fromHoldingStack[fromHoldingCount].Suits;
                        fromHoldingCount++;
                    }
                    else if (toHoldingCount < toHoldingStack.Count &&
                             toHoldingStack[toHoldingCount].FromRow >= toRow &&
                             !Used.Contains(toHoldingStack[toHoldingCount].To))
                    {
                        Used.Add(toHoldingStack[toHoldingCount].To);
                        toHoldingSuits = toHoldingStack[toHoldingCount].Suits;
                        toHoldingCount++;
                    }
                    else
                    {
                        // Out of options.
                        break;
                    }
                    if (extraSuits + toSuits > maxExtraSuits + fromHoldingSuits + toHoldingSuits)
                    {
                        // Not enough spaces.
                        continue;
                    }

                    // We've found a legal swap.
                    Debug.Assert(toRow == 0 || toPile[toRow - 1].IsTargetFor(fromCard));
                    Debug.Assert(fromRow == 0 || fromCardParent.IsTargetFor(toPile[toRow]));
                    HoldingSet fromHoldingSet = new HoldingSet(fromHoldingStack, fromHoldingCount);
                    HoldingSet toHoldingSet   = new HoldingSet(toHoldingStack, toHoldingCount);
                    Algorithm.ProcessCandidate(new Move(MoveType.Swap, from, fromRow, to, toRow, AddHolding(fromHoldingSet, toHoldingSet)));
                    break;
                }
            }
        }
示例#5
0
        public void Find()
        {
            Candidates.Clear();
            SupplementaryList.Clear();

            int numberOfSpaces       = FindTableau.NumberOfSpaces;
            int maxExtraSuits        = ExtraSuits(numberOfSpaces);
            int maxExtraSuitsToSpace = ExtraSuits(numberOfSpaces - 1);

            for (int from = 0; from < NumberOfPiles; from++)
            {
                HoldingStack holdingStack = HoldingStacks[from];
                Pile         fromPile     = FindTableau[from];
                holdingStack.Clear();
                holdingStack.StartingRow = fromPile.Count;
                int extraSuits = 0;
                for (int fromRow = fromPile.Count - 1; fromRow >= 0; fromRow--)
                {
                    Card fromCard = fromPile[fromRow];
                    if (fromCard.IsEmpty)
                    {
                        break;
                    }
                    if (fromRow < fromPile.Count - 1)
                    {
                        Card previousCard = fromPile[fromRow + 1];
                        if (!previousCard.IsSourceFor(fromCard))
                        {
                            break;
                        }
                        if (fromCard.Suit != previousCard.Suit)
                        {
                            // This is a cross-suit run.
                            extraSuits++;
                            if (extraSuits > maxExtraSuits + holdingStack.Suits)
                            {
                                break;
                            }
                        }
                    }

                    // Add moves to other piles.
                    if (fromCard.Face < Face.King)
                    {
                        PileList piles = FaceLists[(int)fromCard.Face + 1];
                        for (int i = 0; i < piles.Count; i++)
                        {
                            for (int count = 0; count <= holdingStack.Count; count++)
                            {
                                HoldingSet holdingSet = new HoldingSet(holdingStack, count);
                                if (extraSuits > maxExtraSuits + holdingSet.Suits)
                                {
                                    continue;
                                }
                                int to = piles[i];
                                if (from == to || holdingSet.Contains(from))
                                {
                                    continue;
                                }

                                // We've found a legal move.
                                Pile toPile = FindTableau[to];
                                Algorithm.ProcessCandidate(new Move(from, fromRow, to, toPile.Count, AddHolding(holdingSet)));

                                // Update the holding pile move.
                                int holdingSuits = extraSuits;
                                if (fromRow > 0 && (!fromPile[fromRow - 1].IsTargetFor(fromCard) || fromCard.Suit != fromPile[fromRow - 1].Suit))
                                {
                                    holdingSuits++;
                                }
                                if (holdingSuits > holdingStack.Suits)
                                {
                                    int length = holdingStack.FromRow - fromRow;
                                    holdingStack.Push(new HoldingInfo(from, fromRow, to, holdingSuits, length));
                                }

                                break;
                            }
                        }
                    }

                    // Add moves to an space.
                    for (int i = 0; i < FindTableau.NumberOfSpaces; i++)
                    {
                        int to = FindTableau.Spaces[i];

                        if (fromRow == 0)
                        {
                            // No point in moving from a full pile
                            // from one open position to another unless
                            // there are more cards to turn over.
                            if (FindTableau.GetDownCount(from) == 0)
                            {
                                continue;
                            }
                        }
                        else
                        {
                            // No point in moving anything less than
                            // as much as possible to an space.
                            Card nextCard = fromPile[fromRow - 1];
                            if (fromCard.Suit == nextCard.Suit)
                            {
                                if (nextCard.IsTargetFor(fromCard))
                                {
                                    continue;
                                }
                            }
                        }

                        for (int count = 0; count <= holdingStack.Count; count++)
                        {
                            HoldingSet holdingSet = new HoldingSet(holdingStack, count);
                            if (holdingSet.FromRow == fromRow)
                            {
                                // No cards left to move.
                                continue;
                            }
                            if (extraSuits > maxExtraSuitsToSpace + holdingSet.Suits)
                            {
                                // Not enough spaces.
                                continue;
                            }

                            // We've found a legal move.
                            Pile toPile = FindTableau[to];
                            Algorithm.ProcessCandidate(new Move(from, fromRow, to, toPile.Count, AddHolding(holdingSet)));
                            break;
                        }

                        // Only need to check the first space
                        // since all spaces are the same
                        // except for undealt cards.
                        break;
                    }
                }
            }
        }
        private void CheckOne(Move uncoveringMove)
        {
            // Prepare data structures.
            order = 0;
            int runs = Roots.Count - 1;

            Offload = OffloadInfo.Empty;
            SupplementaryMoves.Clear();

            // Initialize the pile map.
            WorkingTableau.Clear();
            WorkingTableau.CopyUpPiles(FindTableau);
            WorkingTableau.BlockDownPiles(FindTableau);

            if (!uncoveringMove.IsEmpty)
            {
                // Update the map for the uncovering move but don't
                // include its order contribution so we don't make
                // the uncovering move unless it is really necessary.
                MoveStack.Clear();
                for (int next = uncoveringMove.HoldingNext; next != -1; next = SupplementaryList[next].Next)
                {
                    Move holdingMove = SupplementaryList[next];
                    Move forwardMove = new Move(MoveType.Basic, MoveFlags.Holding, holdingMove.From, holdingMove.FromRow, holdingMove.To);
                    SupplementaryMoves.Add(forwardMove);
                    WorkingTableau.Move(forwardMove);
                    MoveStack.Push(new Move(MoveType.Basic, MoveFlags.UndoHolding, holdingMove.To, -holdingMove.ToRow, uncoveringMove.To));
                }
                SupplementaryMoves.Add(uncoveringMove);
                WorkingTableau.Move(uncoveringMove);
                while (MoveStack.Count > 0)
                {
                    Move holdingMove = MoveStack.Pop();
                    if (!WorkingTableau.IsValid(holdingMove))
                    {
                        break;
                    }
                    SupplementaryMoves.Add(holdingMove);
                    WorkingTableau.Move(holdingMove);
                }
            }

            // Check all the roots.
            int offloads = 0;

            for (int n = 1; n < Roots.Count; n++)
            {
                int  rootRow       = Roots[n];
                Card rootCard      = fromPile[rootRow];
                int  runLength     = Roots[n - 1] - Roots[n];
                int  suits         = fromPile.CountSuits(rootRow, rootRow + runLength);
                int  maxExtraSuits = ExtraSuits(GetNumberOfSpacesLeft());
                bool suitsMatch    = false;
                HoldingStack.Clear();

                // Try to find the best matching target.
                int to = -1;
                for (int i = 0; i < NumberOfPiles; i++)
                {
                    if (i == from)
                    {
                        continue;
                    }
                    Card card = WorkingTableau.GetCard(i);
                    if (card.IsTargetFor(rootCard))
                    {
                        if (!Offload.IsEmpty && to == Offload.To)
                        {
                            to         = -1;
                            suitsMatch = false;
                        }
                        if (!suitsMatch && card.Suit == rootCard.Suit)
                        {
                            to         = i;
                            suitsMatch = true;
                        }
                        else if (to == -1)
                        {
                            to = i;
                        }
                    }
                }

                MoveType type      = MoveType.Basic;
                bool     isOffload = false;
                if (to != -1)
                {
                    // Check for inverting.
                    if (!Offload.IsEmpty && to == Offload.To)
                    {
                        if (!Offload.SinglePile)
                        {
                            // Not enough spaces to invert.
                            return;
                        }
                    }

                    // Try to move this run.
                    if (suits - 1 > maxExtraSuits)
                    {
                        // Try using holding piles.
                        suits -= FindHolding(WorkingTableau, HoldingStack, false, fromPile, from, rootRow, rootRow + runLength, to, maxExtraSuits);
                        if (suits - 1 > maxExtraSuits)
                        {
                            // Not enough spaces.
                            return;
                        }
                    }

                    // Record the order improvement.
                    order += GetOrder(true, suitsMatch);
                }
                else
                {
                    if (!Offload.IsEmpty)
                    {
                        // Already have an offload.
                        return;
                    }

                    // It doesn't make sense to offload the last root.
                    if (rootRow == 0)
                    {
                        if (runs - 1 >= 2)
                        {
                            AddMove(order);
                        }
                        return;
                    }

                    // Check for partial offload.
                    if (offloads > 0)
                    {
                        AddMove(order);
                    }

                    // Try to offload this run.
                    if (GetNumberOfSpacesLeft() == 0)
                    {
                        // Not enough spaces.
                        return;
                    }
                    to = WorkingTableau.Spaces[0];
                    int maxExtraSuitsOnePile = ExtraSuits(GetNumberOfSpacesLeft() - 1) + 1;
                    if (suits > maxExtraSuitsOnePile)
                    {
                        // Try using holding piles.
                        suits -= FindHolding(WorkingTableau, HoldingStack, false, fromPile, from, rootRow, rootRow + runLength, to, maxExtraSuits);
                        if (suits > maxExtraSuits)
                        {
                            // Still not enough spaces.
                            return;
                        }
                    }
                    int numberOfSpacesUsed = SpacesUsed(GetNumberOfSpacesLeft(), suits);
                    Offload   = new OffloadInfo(to, numberOfSpacesUsed);
                    type      = Offload.SinglePile ? MoveType.Basic : MoveType.Unload;
                    isOffload = true;
                    offloads++;
                }

                // Do the move and the holding moves.
                HoldingSet holdingSet  = HoldingStack.Set;
                bool       undoHolding = !isOffload;
                AddSupplementaryMove(new Move(type, from, rootRow, to), fromPile, holdingSet, undoHolding);

                // Check whether the offload matches the new from or to piles.
                if (!isOffload)
                {
                    CheckOffload(to);
                }

                // Check whether any of the one run piles now match
                // the new from or to piles.
                for (int i = 0; i < OneRunPiles.Count; i++)
                {
                    if (CheckOneRun(to, OneRunPiles[i]))
                    {
                        // Found an emptying move.
                        return;
                    }
                }
            }

            // Check for unload that needs to be reloaded.
            if (!Offload.IsEmpty && !Offload.SinglePile)
            {
                if (FindTableau.GetDownCount(from) != 0)
                {
                    // Can't reload.
                    return;
                }
                else
                {
                    // Reload the offload onto the now empty space.
                    SupplementaryMoves.Add(new Move(MoveType.Reload, Offload.To, 0, from, 0));
                }
            }

            // Add the move.
            AddMove(order);
        }
示例#7
0
        public double Calculate(Move move)
        {
            if (move.IsEmpty)
            {
                return(Move.RejectScore);
            }

            ScoreInfo score = new ScoreInfo(Coefficients, Group0);

            int from    = move.From;
            int fromRow = move.FromRow;
            int to      = move.To;
            int toRow   = move.ToRow;

            if (move.Type == MoveType.CompositeSinglePile)
            {
                return(CalculateCompositeSinglePileScore(move));
            }
            Pile fromPile = FindTableau[from];
            Pile toPile   = FindTableau[to];

            if (toPile.Count == 0)
            {
                return(CalculateLastResortScore(move));
            }
            bool isSwap       = move.Type == MoveType.Swap;
            Card fromParent   = fromRow != 0 ? fromPile[fromRow - 1] : Card.Empty;
            Card fromChild    = fromPile[fromRow];
            Card toParent     = toRow != 0 ? toPile[toRow - 1] : Card.Empty;
            Card toChild      = toRow != toPile.Count ? toPile[toRow] : Card.Empty;
            int  oldOrderFrom = GetOrder(fromParent, fromChild);
            int  newOrderFrom = GetOrder(toParent, fromChild);
            int  oldOrderTo   = isSwap ? GetOrder(toParent, toChild) : 0;
            int  newOrderTo   = isSwap ? GetOrder(fromParent, toChild) : 0;

            score.Order = newOrderFrom - oldOrderFrom + newOrderTo - oldOrderTo;
            if (score.Order < 0)
            {
                return(Move.RejectScore);
            }
            score.Reversible  = oldOrderFrom != 0 && (!isSwap || oldOrderTo != 0);
            score.Uses        = CountUses(move);
            score.OneRunDelta = !isSwap?RunFinder.GetOneRunDelta(oldOrderFrom, newOrderFrom, move) : 0;

            int faceFrom = (int)fromChild.Face;
            int faceTo   = isSwap ? (int)toChild.Face : 0;

            score.FaceValue = Math.Max(faceFrom, faceTo);
            bool wholePile        = fromRow == 0 && toRow == toPile.Count;
            int  netRunLengthFrom = RunFinder.GetNetRunLength(newOrderFrom, from, fromRow, to, toRow);
            int  netRunLengthTo   = isSwap ? RunFinder.GetNetRunLength(newOrderTo, to, toRow, from, fromRow) : 0;

            score.NetRunLength = netRunLengthFrom + netRunLengthTo;
#if true
            int newRunLengthFrom = RunFinder.GetNewRunLength(newOrderFrom, from, fromRow, to, toRow);
            int newRunLengthTo   = isSwap ? RunFinder.GetNewRunLength(newOrderTo, to, toRow, from, fromRow) : 0;
            score.Discards = newRunLengthFrom == 13 || newRunLengthTo == 13;
#endif
            score.DownCount     = FindTableau.GetDownCount(from);
            score.TurnsOverCard = wholePile && score.DownCount != 0;
            score.CreatesSpace  = wholePile && score.DownCount == 0;
            score.NoSpaces      = FindTableau.NumberOfSpaces == 0;
            if (score.Order == 0 && score.NetRunLength < 0)
            {
                return(Move.RejectScore);
            }
            int delta = 0;
            if (score.Order == 0 && score.NetRunLength == 0)
            {
                if (!isSwap && oldOrderFrom == 1 && newOrderFrom == 1)
                {
                    delta = RunFinder.GetRunDelta(from, fromRow, to, toRow);
                }
                if (delta <= 0)
                {
                    return(Move.RejectScore);
                }
            }
            score.IsCompositeSinglePile = false;

            return(score.Score);
        }
示例#8
0
        public bool IsViable(Move move)
        {
            int from    = move.From;
            int fromRow = move.FromRow;
            int to      = move.To;
            int toRow   = move.ToRow;

            Pile fromPile = FindTableau[from];
            Pile toPile   = FindTableau[to];

            if (toPile.Count == 0)
            {
                if (fromPile.Count == 0 && FindTableau.GetDownCount(from) == 0)
                {
                    return(false);
                }
                else if (fromRow != 0 && fromPile[fromRow - 1].IsTargetFor(fromPile[fromRow]))
                {
                    return(false);
                }
                return(true);
            }
            bool isSwap       = move.Type == MoveType.Swap;
            Card fromParent   = fromRow != 0 ? fromPile[fromRow - 1] : Card.Empty;
            Card fromChild    = fromPile[fromRow];
            Card toParent     = toRow != 0 ? toPile[toRow - 1] : Card.Empty;
            Card toChild      = toRow != toPile.Count ? toPile[toRow] : Card.Empty;
            int  oldOrderFrom = GetOrder(fromParent, fromChild);
            int  newOrderFrom = GetOrder(toParent, fromChild);
            int  oldOrderTo   = isSwap ? GetOrder(toParent, toChild) : 0;
            int  newOrderTo   = isSwap ? GetOrder(fromParent, toChild) : 0;
            int  order        = newOrderFrom - oldOrderFrom + newOrderTo - oldOrderTo;

            if (order < 0)
            {
                return(false);
            }
            int netRunLengthFrom = RunFinder.GetNetRunLength(newOrderFrom, from, fromRow, to, toRow);
            int netRunLengthTo   = isSwap ? RunFinder.GetNetRunLength(newOrderTo, to, toRow, from, fromRow) : 0;
            int netRunLength     = netRunLengthFrom + netRunLengthTo;

            if (order == 0 && netRunLength < 0)
            {
                return(false);
            }
            int delta = 0;

            if (order == 0 && netRunLength == 0)
            {
                if (!isSwap && oldOrderFrom == 1 && newOrderFrom == 1)
                {
                    delta = RunFinder.GetRunDelta(from, fromRow, to, toRow);
                }
                if (delta <= 0)
                {
                    return(false);
                }
            }

            return(true);
        }