public void StartFindPlanes() { isStart = true; foreach (var plane in trackedPlane) { plane.destroySelf(); } trackedPlane.Clear(); foreach (var obj in trackedGameObj) { GameObject.Destroy(obj); } trackedGameObj.Clear(); FindPlane.SetCallBack(s_CallBack); FindPlane.StartFind(); Debug.Log("Start Find"); dynamicButton.GetComponentInChildren <Text>().text = "STOP"; }