// Use this for initialization void Start() { f = FindObjectOfType <FinalDungeonBoss>(); f.spawnedMe = true; anim = this.gameObject.GetComponent <Animation>(); }
/* Tentacle nums * 0 watermelon red * 1 turbine green * 2 cactus yellow * 3 bomb pink * 4 mushroom black * 5 boomerang blue * 6 spinning teal */ protected override void Start() { base.Start(); boss = FindObjectOfType <FinalDungeonBoss>(); anim = gameObject.GetComponent <Animation>(); }