private void load() { tile = new FillFlowTile(() => new Tile(), 128.0f); Add(tile); AddStep("FillFlow Tile", () => tile.Show()); AddStep("Add Tile", () => tile.AddTile()); AddStep("Remove Tile", () => tile.DelTile()); AddStep("Init", () => tile.Init()); }
private void load() { fireandIce = new FireandIce(BPM) { Anchor = Anchor.Centre, Origin = Anchor.Centre }; Tile = new FillFlowTile(() => new Tile(), BPM); InternalChild = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { Tile, fireandIce } }; }