public void PaintWorld(WorldLayer layer) { var visible = !Hud.Game.IsInTown && (Hud.Game.MapMode == MapMode.Minimap); if (!Fader.TestVisiblity(visible)) { return; } var skill = Hud.Game.Me.Powers.UsedSkills.Where(x => x.SnoPower.Sno == Hud.Sno.SnoPowers.Necromancer_Frailty.Sno).FirstOrDefault(); if (skill == null) { return; } if (Hud.Render.UiHidden) { return; } var skillRune = Hud.Game.Me.Powers.UsedNecromancerPowers.Frailty.RuneNameEnglish; if (string.Equals(skillRune, "Aura of Frailty")) { OutlineBrush.DrawWorldEllipse(TotalRadius, -1, Hud.Game.Me.FloorCoordinate); FillBrush.DrawWorldEllipse(TotalRadius, -1, Hud.Game.Me.FloorCoordinate); } }
public void PaintWorld(WorldLayer layer) { var visible = !Hud.Game.IsInTown && (Hud.Game.Me.AnimationState == AcdAnimationState.Running) && (Hud.Game.MapMode == MapMode.Minimap); if (!Fader.TestVisiblity(visible)) { return; } OutlineBrush.DrawWorldEllipse(Hud.Game.Me.Stats.PickupRange, -1, Hud.Game.Me.FloorCoordinate); FillBrush.DrawWorldEllipse(Hud.Game.Me.Stats.PickupRange, -1, Hud.Game.Me.FloorCoordinate); }