//============================ UNITY FUNCTIONS ============================================ protected virtual void Awake() { //Seteos iniciales. anims = GetComponentInChildren <Animator>(); agent = GetComponent <NavMeshAgent>(); MainColl = GetComponent <Collider>(); rb = GetComponent <Rigidbody>(); FRitmo = GetComponent <FeedbackRitmo>(); EnemyHealthBar.SetApha(0f); Target = GameObject.FindGameObjectWithTag("Player").transform; if (Target != null) { //print("Encontré al jugador"); sight.target = Target; } agent.speed = MovementSpeed; EnemyHealthBar.MaxValue = MaxHP; Health = MaxHP; }