示例#1
0
        public static FileInfo SaveFileDialog(string currentFile, string path, FilesystemFilterSet filterSet, IDialogParent parent)
        {
            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            using var sfd = new SaveFileDialog
                  {
                      FileName         = Path.GetFileName(currentFile),
                      InitialDirectory = path,
                      Filter           = filterSet.ToString(),
                      RestoreDirectory = true
                  };

            var result = parent.ShowDialogWithTempMute(sfd);

            return(result.IsOk() ? new FileInfo(sfd.FileName) : null);
        }
示例#2
0
        public FileInfo OpenFileDialog(string currentFile, string path, FilesystemFilterSet filterSet)
        {
            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            using var ofd = new OpenFileDialog
                  {
                      FileName = !string.IsNullOrWhiteSpace(currentFile)
                                        ? Path.GetFileName(currentFile)
                                        : $"{Game.FilesystemSafeName()}.{filterSet.Filters.FirstOrDefault()?.Extensions.FirstOrDefault()}",
                      InitialDirectory = path,
                      Filter           = filterSet.ToString(),
                      RestoreDirectory = true
                  };

            var result = this.ShowDialogWithTempMute(ofd);

            return(result.IsOk() ? new FileInfo(ofd.FileName) : null);
        }