public void FileUnit_BadOperationBeforeGoodOperationsAndRollback_ReturnTrue() { // Arrange var unit = new FileUnit(); // Плохая операция unit.Copy(this.DeleteFilePath, this.CopybleFilePath, true); unit.CreateFile(this.CreateFilePath); unit.Copy(this.CopyFilePath, this.CopybleFilePath, true); unit.AppendAllText(this.AppendFilePath, this.AddedContent); unit.WriteAllText(this.WriteFilePath, this.AddedContent); unit.Delete(this.DeleteFilePath); unit.Move(this.MoveFilePath, this.MovebleFilePath); unit.Copy(this.DeleteFilePath, this.CopybleFilePath, true); // Assert Assert.Throws <CommitException>(() => unit.Commit()); Assert.IsFalse(File.Exists(this.CreateFilePath)); Assert.IsTrue(!File.Exists(this.CopybleFilePath) && File.Exists(this.CopyFilePath)); string textInAppendFile = File.ReadAllText(this.AppendFilePath); Assert.AreEqual(textInAppendFile, this.Content); string textInWriteFile = File.ReadAllText(this.WriteFilePath); Assert.AreEqual(textInWriteFile, this.Content); Assert.IsTrue(File.Exists(this.DeleteFilePath)); Assert.IsTrue(!File.Exists(this.MovebleFilePath) && File.Exists(this.MoveFilePath)); }
public void FileUnit_CreateFileInNonExistFolder_ReturnTrue() { // Arrange var unit = new FileUnit(); unit.CreateFile(Path.Combine(PathToSaveDirectory, "UnrealFolder", "File.txt")); // Assert Assert.Throws <CommitException>(() => unit.Commit()); }
public void FileUnit_CreateFile_ReturnTrue() { // Arrange var unit = new FileUnit(); unit.CreateFile(this.CreateFilePath); // Act unit.Commit(); // Assert Assert.IsTrue(File.Exists(this.CreateFilePath)); }
public void FileUnit_Delete_ReturnFalse() { // Arrange var unit = new FileUnit(); unit.Delete(this.DeleteFilePath); // Act unit.Commit(); // Assert Assert.IsFalse(File.Exists(this.DeleteFilePath)); }
public void FileUnit_Copy_ReturnTrue() { // Arrange var unit = new FileUnit(); unit.Copy(this.CopyFilePath, this.CopybleFilePath, true); // Act unit.Commit(); // Assert Assert.IsTrue(File.Exists(this.CopyFilePath) && File.Exists(this.CopybleFilePath)); }
public void FileUnit_Move_ReturnTrue() { // Arrange var unit = new FileUnit(); unit.Move(this.MoveFilePath, this.MovebleFilePath); // Act unit.Commit(); // Assert Assert.IsTrue(File.Exists(this.MovebleFilePath) && !File.Exists(this.MoveFilePath)); }
public void FileUnit_WriteAllText_ReturnTrue() { // Arrange var unit = new FileUnit(); unit.WriteAllText(this.WriteFilePath, this.AddedContent); // Act unit.Commit(); // Assert string textInWriteFile = File.ReadAllText(this.WriteFilePath); Assert.AreEqual(textInWriteFile, this.AddedContent); }
public void FileUnit_RollbackAppendAllText_ReturnTrue() { // Arrange var unit = new FileUnit(); unit.AppendAllText(this.AppendFilePath, this.AddedContent); // Act unit.Commit(); unit.Rollback(); // Assert string textInAppendFile = File.ReadAllText(this.AppendFilePath); Assert.AreEqual(textInAppendFile, this.Content); }