/// <summary>设置指定资源的Bundle名称</summary> /// <param name="arrAssets">指定文件路径(完整路径)</param> /// <param name="ContainDependences"></param> public static void SetTargetAssetBundleNames(UnityEngine.Object[] arrAssets, bool ContainDependences = true) { if (arrAssets == null || arrAssets.Length == 0) { return; } arrAssets.ActionAtItem <UnityEngine.Object>((UnityEngine.Object asset) => { SetTargetFileBundleName(FileTool.AssetPathToFullPath(AssetDatabase.GetAssetPath(asset)), ContainDependences); }); }
void AssetPathToFullPath() { strFullPath = FileTool.AssetPathToFullPath(strAssetPath); }