示例#1
0
    async void OnNewModelFromNetwork(object sender, NewModelOnNetworkEventArgs e)
    {
        var acceptDownload = await MessageDialogHelper.AskYesNoQuestionAsync(
            "New Model Available",
            "Someone on the network has opened a new model, do you want to access it?");

        if (acceptDownload)
        {
            this.ShowBusy("Downloading model files...");

            var modelFilePath = await this.DownloadModelToLocalStorageAsync(
                e.ModelIdentifier, e.IPAddress);

            if (!string.IsNullOrEmpty(modelFilePath))
            {
                // Open the model from the file as we would if the user had selected
                // it via a dialog.
                var modelDetails = await this.ImportGLTFModelFromFileAsync(modelFilePath);

                var newModel = modelDetails.GameObject;

                // Flag that the ID of this model came from over the network, we didn't
                // open it ourselves.
                var modelIdentifier = newModel.AddComponent <ModelIdentifier>();
                modelIdentifier.AssignExistingFromNetworkedShare(e.ModelIdentifier);

                // Add positioning.
                var positioningManager = newModel.AddComponent <ModelPositioningManager>();
                positioningManager.InitialiseSizeAndPositioning(
                    this.RootParentProvider.RootParent);

                // And updates (this handles incoming transformation messages along
                // with removal messages too)
                newModel.AddComponent <ModelUpdatesManager>();

                // With this model coming from the network, we want to import
                // the anchor onto the parent to put it into the same place within
                // the space as on the device it originated from.
                var worldAnchorBits =
                    await FileStorageManager.LoadExportedWorldAnchorAsync(modelIdentifier.Identifier);

                if (worldAnchorBits != null)
                {
                    var anchorManager = newModel.AddComponent <AnchorManager>();

                    // TODO: if this fails then?...
                    await anchorManager.ImportAnchorToModelParent(worldAnchorBits);
                }
                // Let the user know about what to expect with their first shared model.
                this.AudioManager.PlayClipOnceOnly(AudioClipType.FirstSharedModelOpened);
            }
            else
            {
                this.AudioManager.PlayClip(AudioClipType.ErrorDownloadingModel);
            }
            this.HideBusy();
        }
    }