示例#1
0
        private void ProceedCommand(string command)
        {
            switch (command)
            {
            case "Enter":
                Console.Clear();
                this.renderer.RenderPlayfield(this.playfield);
                this.PlayTurn();
                break;

            case "Save":
                var memory = new Caretaker();
                memory.Memento = this.playfield.SaveMemento();

                var fileSerializer = new FileSerializer();
                fileSerializer.SerializeObject(memory.Memento, GameLocation);
                break;

            case "Exit":
                Environment.Exit(0);
                break;

            default:
                Console.Clear();
                Console.WriteLine(ChooseCommand);
                this.ProceedCommand(Console.ReadLine());
                break;
            }
        }