//private VdsGameActor _loadGameActor = null; public HelloWorld() { TestInt = new IntProperty(); TestInt.Value = 1; TestIntList = new IntListProperty(); TestIntList.ValueList.Add(1); TestIntList.ValueList.Add(2); TestDouble = new DoubleProperty(); TestDouble.Value = 2.0; TestDoubleList = new DoubleListProperty(); TestDoubleList.ValueList.Add(3.0); TestDoubleList.ValueList.Add(4.0); TestString = new StringProperty(); TestString.Value = "5"; TestStringList = new StringListProperty(); TestStringList.ValueList.Add("6"); TestStringList.ValueList.Add("7"); TestBool = new BoolProperty(); TestBool.Value = true; //TestBoolList = new BoolListProperty(); //TestBoolList.ValueList.Add(false); //TestBoolList.ValueList.Add(true); TestVec2 = new VdsVec2d(8, 9); TestVec2List = new VdsVec2dList(); TestVec2List.ValueList.Add(new VdsVec2d(10, 11)); TestVec2List.ValueList.Add(new VdsVec2d(12, 13)); TestVec3 = new VdsVec3d(14, 15, 16); TestVec3List = new VdsVec3dList(); TestVec3List.ValueList.Add(new VdsVec3d(17, 18, 19)); TestVec3List.ValueList.Add(new VdsVec3d(20, 21, 22)); TestVec4 = new VdsVec4d(23, 24, 25, 26); TestVec4List = new VdsVec4dList(); TestVec4List.ValueList.Add(new VdsVec4d(27, 28, 29, 30)); TestVec4List.ValueList.Add(new VdsVec4d(31, 32, 33, 34)); TestFilePath = new FilePathProperty(); TestFilePath.Value = "35"; TestEnum = new EnumProperty(); TestEnum.ValueList.Add("36"); TestEnum.ValueList.Add("37"); }
set => SetValue(FilePathProperty, value);