示例#1
0
        protected override void OnDragComplete(Vector3 cursorDown, Vector3 cursorUp)
        {
            base.OnDragComplete(cursorDown, cursorUp);

            if (hasFocus)
            {
                Grid.PosToXY(cursorDown, out int x0, out int y0);
                Grid.PosToXY(cursorUp, out int x1, out int y1);

                if (x0 > x1)
                {
                    Util.Swap(ref x0, ref x1);
                }

                if (y0 < y1)
                {
                    Util.Swap(ref y0, ref y1);
                }

                Blueprint blueprint = BlueprintsState.CreateBlueprint(new Vector2I(x0, y0), new Vector2I(x1, y1), this);
                if (blueprint.IsEmpty())
                {
                    PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_CREATE_EMPTY), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME);
                }

                else
                {
                    FileNameDialog blueprintNameDialog = Utilities.CreateBlueprintRenameDialog();
                    SpeedControlScreen.Instance.Pause(false);

                    blueprintNameDialog.onConfirm = delegate(string blueprintName) {
                        blueprint.Rename(blueprintName.Substring(0, blueprintName.Length - 4));
                        SpeedControlScreen.Instance.Unpause(false);

                        blueprintNameDialog.Deactivate();
                        blueprint.Write();
                        PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_CREATE_CREATED), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME);

                        BlueprintsState.LoadedBlueprints.Add(blueprint);
                        BlueprintsState.SelectedBlueprintIndex = BlueprintsState.LoadedBlueprints.Count - 1;
                    };

                    blueprintNameDialog.onCancel = delegate {
                        SpeedControlScreen.Instance.Unpause(false);

                        PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_CREATE_CANCELLED), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME);
                        blueprintNameDialog.Deactivate();
                    };

                    blueprintNameDialog.Activate();
                }
            }
        }
示例#2
0
        protected override void OnDragComplete(Vector3 cursorDown, Vector3 cursorUp)
        {
            base.OnDragComplete(cursorDown, cursorUp);

            if (hasFocus)
            {
                Grid.PosToXY(cursorDown, out int x0, out int y0);
                Grid.PosToXY(cursorUp, out int x1, out int y1);

                if (x0 > x1)
                {
                    Util.Swap(ref x0, ref x1);
                }

                if (y0 < y1)
                {
                    Util.Swap(ref y0, ref y1);
                }

                Blueprint blueprint = BlueprintsState.CreateBlueprint(new Vector2I(x0, y0), new Vector2I(x1, y1), this);
                if (blueprint.IsEmpty())
                {
                    PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_CREATE_EMPTY), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME);
                }

                else
                {
                    void onConfirmDelegate(string blueprintName, FileNameDialog parent)
                    {
                        blueprint.Rename(blueprintName, false);
                        blueprint.SetFolder("");

                        SpeedControlScreen.Instance.Unpause(false);

                        PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_CREATE_CREATED), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME);
                        parent.Deactivate();
                    }

                    FileNameDialog blueprintNameDialog = UIUtilities.CreateTextDialog(Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_NAMEBLUEPRINT_TITLE), false, onConfirmDelegate);
                    SpeedControlScreen.Instance.Pause(false);

                    blueprintNameDialog.onCancel = delegate {
                        SpeedControlScreen.Instance.Unpause(false);

                        PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, Strings.Get(BlueprintsStrings.STRING_BLUEPRINTS_CREATE_CANCELLED), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.BLUEPRINTS_CONFIG_FXTIME);
                        blueprintNameDialog.Deactivate();
                    };

                    blueprintNameDialog.Activate();
                }
            }
        }
示例#3
0
                    static void OnConfirmDelegate(string blueprintFolder, FileNameDialog parent)
                    {
                        string newFolder = blueprintFolder.Trim(' ', '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);

                        if (newFolder == BlueprintsState.SelectedBlueprint.Folder)
                        {
                            PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, BlueprintsStrings.STRING_BLUEPRINTS_USE_FOLDERBLUEPRINT_NA, null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.Options.FXTime);
                        }

                        else
                        {
                            string blueprintName = BlueprintsState.SelectedBlueprint.FriendlyName;

                            BlueprintsState.SelectedBlueprint.SetFolder(newFolder);
                            PopFXManager.Instance.SpawnFX(BlueprintsAssets.BLUEPRINTS_CREATE_ICON_SPRITE, string.Format(BlueprintsStrings.STRING_BLUEPRINTS_USE_MOVEDBLUEPRINT, blueprintName, newFolder), null, PlayerController.GetCursorPos(KInputManager.GetMousePos()), BlueprintsAssets.Options.FXTime);
                        }

                        SpeedControlScreen.Instance.Unpause(false);
                        parent.Deactivate();
                    }
示例#4
0
        public void Update()
        {
            if ((ParentTool?.hasFocus ?? false) && BlueprintsState.LoadedBlueprints.Count > 0)
            {
                bool blueprintChanged = false;

                if (Input.GetKeyDown(BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_RENAME))
                {
                    FileNameDialog blueprintNameDialog = Utilities.CreateBlueprintRenameDialog();
                    SpeedControlScreen.Instance.Pause(false);

                    blueprintNameDialog.onConfirm = delegate(string blueprintName) {
                        BlueprintsState.SelectedBlueprint.Rename(blueprintName.Substring(0, blueprintName.Length - 4));
                        BlueprintsState.SelectedBlueprint.Write();

                        blueprintNameDialog.Deactivate();
                        SpeedControlScreen.Instance.Unpause(false);
                    };

                    blueprintNameDialog.Activate();
                }

                else if (Input.GetKeyDown(BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_DELETE))
                {
                    BlueprintsState.SelectedBlueprint.DeleteFile();
                    BlueprintsState.LoadedBlueprints.RemoveAt(BlueprintsState.SelectedBlueprintIndex);
                    if (BlueprintsState.SelectedBlueprintIndex >= BlueprintsState.LoadedBlueprints.Count)
                    {
                        BlueprintsState.SelectedBlueprintIndex = BlueprintsState.LoadedBlueprints.Count - 1;
                    }

                    blueprintChanged = true;
                }

                if (BlueprintsState.LoadedBlueprints.Count > 1)
                {
                    if (Input.GetKeyDown(BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_CYCLELEFT))
                    {
                        if (--BlueprintsState.SelectedBlueprintIndex < 0)
                        {
                            BlueprintsState.SelectedBlueprintIndex = BlueprintsState.LoadedBlueprints.Count - 1;
                        }

                        blueprintChanged = true;
                    }

                    else if (Input.GetKeyDown(BlueprintsAssets.BLUEPRINTS_KEYBIND_USE_CYCLERIGHT))
                    {
                        if (++BlueprintsState.SelectedBlueprintIndex >= BlueprintsState.LoadedBlueprints.Count)
                        {
                            BlueprintsState.SelectedBlueprintIndex = 0;
                        }

                        blueprintChanged = true;
                    }
                }

                if (blueprintChanged)
                {
                    BlueprintsState.ClearVisuals();

                    if (BlueprintsState.LoadedBlueprints.Count > 0)
                    {
                        BlueprintsState.VisualizeBlueprint(Grid.PosToXY(PlayerController.GetCursorPos(KInputManager.GetMousePos())), BlueprintsState.SelectedBlueprint);
                    }

                    else
                    {
                        UseBlueprintTool.Instance.CreateVisualizer();
                    }
                }
            }
        }