static void PullAndPrepare() { GitUtility.GitPull(); //EditorUtility.DisplayDialog("更新提示", "更新完毕", "继续"); //GameConfigEditor.SerializerConfig(); FileListUtility.BuildFileList(true); }
static IEnumerator PackAllAssetBundleAsync(bool check) { string srcConfFolder = GetConf(); if (string.IsNullOrEmpty(srcConfFolder)) { yield break; } if (!Directory.Exists(ResourceConst.PkgBundleFolder)) { Directory.CreateDirectory(ResourceConst.PkgBundleFolder); } Clear(); DateTime dt1 = System.DateTime.UtcNow; // 分析场景; yield return(EditorCoroutineRunner.StartEditorCoroutine(DisposeSceneAsync())); DateTime dt2 = System.DateTime.UtcNow; yield return(EditorCoroutineRunner.StartEditorCoroutine(DisposeResourcesFolderAsync())); DateTime dt3 = System.DateTime.UtcNow; Build(); DateTime dt4 = System.DateTime.UtcNow; // 拷贝Conf; PackAssetBundleUtlis.CopyFolder(srcConfFolder, bundleBuildFolder); FileListUtility.BuildFileList(false); DateTime dt5 = System.DateTime.UtcNow; string confFolder = Path.GetFileName(srcConfFolder); PackAssetBundleUtlis.CopyAssetBundle(bundleBuildFolder, ResourceConst.PkgBundleFolder, confFolder); DateTime dt6 = System.DateTime.UtcNow; string info = string.Format("bundle打包完成\n总共{0}个文件\n耗时:{1}分钟\n其中:\n" , _packTools.Count, (dt6 - dt1).TotalMinutes.ToString("f1")); info = string.Format("{0}分析场景资源耗时:{1}秒\n", info, (dt2 - dt1).TotalSeconds.ToString("f1")); info = string.Format("{0}分析Resource资源耗时:{1}秒\n", info, (dt3 - dt2).TotalSeconds.ToString("f1")); info = string.Format("{0}打包AssetBundle耗时:{1}秒\n", info, (dt4 - dt3).TotalSeconds.ToString("f1")); info = string.Format("{0}生成FileList耗时:{1}秒\n", info, (dt5 - dt4).TotalSeconds.ToString("f1")); info = string.Format("{0}拷贝AssetBundle耗时:{1}秒\n", info, (dt6 - dt5).TotalSeconds.ToString("f1")); EditorUtility.DisplayDialog("打包完成", info, "好的"); if (check) { PackAssetBundleUtlis.CheckAllBundles(); } }
static void Prepare() { //GameConfigEditor.SerializerConfig(); FileListUtility.BuildFileList(true); }
static void BuildFileList() { FileListUtility.BuildFileList(true); }
public static void PackAllAssetBundle(bool check, bool tip_dialog = true) { string srcConfFolder = GetConf(tip_dialog); if (string.IsNullOrEmpty(srcConfFolder)) { return; } if (!Directory.Exists(ResourceConst.PkgBundleFolder)) { Directory.CreateDirectory(ResourceConst.PkgBundleFolder); } Clear(); DateTime dt1 = System.DateTime.UtcNow; // 分析场景; DisposeScene(); DateTime dt2 = System.DateTime.UtcNow; DisposeResourcesInfoFolder(); // 检查用到的Shader; if (!CheckShader()) { return; } DateTime dt3 = System.DateTime.UtcNow; Build(); DateTime dt4 = System.DateTime.UtcNow; // 拷贝Conf; PackAssetBundleUtlis.CopyFolder(srcConfFolder, bundleBuildFolder); FileListUtility.BuildFileList(false); GitUtility.PrintGitToData(); //GitUtility.PrintGitModifyDetailToData_2(); // 记录比较; string compareInfo = PackAssetBundleUtlis.CompareFileList(BundleUpdateMode.Update_CRC); string compareInfo2 = PackAssetBundleUtlis.CompareFileList(BundleUpdateMode.Update_MD5); string compareInfo3 = PackAssetBundleUtlis.CompareFileList(BundleUpdateMode.Update_CRCANDMD5); string compareInfo4 = PackAssetBundleUtlis.CompareFileList(BundleUpdateMode.Update_CRCORMD5); DateTime dt5 = System.DateTime.UtcNow; string confFolder = Path.GetFileName(srcConfFolder); PackAssetBundleUtlis.CopyAssetBundle(bundleBuildFolder, ResourceConst.PkgBundleFolder, confFolder); DateTime dt6 = System.DateTime.UtcNow; // BuildMiniFileList.Build(); DateTime dt7 = System.DateTime.UtcNow; // ExportMiniClient.Export(); DateTime dt8 = System.DateTime.UtcNow; string info = string.Format("bundle打包完成\n总共{0}个文件\n耗时:{1}分钟\n其中:\n" , _packTools.Count, (dt6 - dt1).TotalMinutes.ToString("f1")); info = string.Format("{0}分析场景资源耗时:{1}秒\n", info, (dt2 - dt1).TotalSeconds.ToString("f1")); info = string.Format("{0}分析Resource资源耗时:{1}秒\n", info, (dt3 - dt2).TotalSeconds.ToString("f1")); info = string.Format("{0}打包AssetBundle耗时:{1}秒\n", info, (dt4 - dt3).TotalSeconds.ToString("f1")); info = string.Format("{0}生成FileList耗时:{1}秒\n", info, (dt5 - dt4).TotalSeconds.ToString("f1")); info = string.Format("{0}拷贝AssetBundle耗时:{1}秒\n", info, (dt6 - dt5).TotalSeconds.ToString("f1")); info = string.Format("{0}生成FileList2耗时:{1}秒\n", info, (dt7 - dt6).TotalSeconds.ToString("f1")); info = string.Format("{0}导出微端资源耗时:{1}秒\n", info, (dt8 - dt7).TotalSeconds.ToString("f1")); info = string.Format("{0}\n{1}\n", info, compareInfo); info = string.Format("{0}\n{1}\n", info, compareInfo2); info = string.Format("{0}\n{1}\n", info, compareInfo3); info = string.Format("{0}\n{1}\n", info, compareInfo4); if (tip_dialog) { EditorUtility.DisplayDialog("打包完成", info, "好的"); } if (check) { PackAssetBundleUtlis.CheckAllBundles(tip_dialog); } }